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LayerPauseMenu Class Reference
Inheritance diagram for LayerPauseMenu:
ELayer

Public Member Functions

void OnClickTitle ()
 
void OnClickExit ()
 
void OnClickSave ()
 
- Public Member Functions inherited from ELayer
override void OnBeforeAddLayer ()
 
void InitInspector ()
 
override void Init ()
 
override void OnAfterAddLayer ()
 
void TryShowHelp ()
 
void AddLayerToUI (string id)
 
void TryShowHint (string _langHint=null)
 
void TalkHomeMemeber (string id)
 
void TalkMaid (string id)
 
override void OnRightClick ()
 

Additional Inherited Members

- Static Public Member Functions inherited from ELayer
static int rnd (int a)
 
- Protected Member Functions inherited from ELayer
override void _Close ()
 
override void Kill ()
 
- Properties inherited from ELayer
static Core core [get]
 
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static FactionBranch Branch [get]
 
static Faction Home [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static CoreConfig config [get]
 
static GameSetting setting [get]
 
static ColorProfile Colors [get]
 
static SourceManager sources [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
bool IsFloat [get]
 
virtual string IdHelp [get]
 

Detailed Description

Definition at line 4 of file LayerPauseMenu.cs.

Member Function Documentation

◆ OnClickExit()

void LayerPauseMenu.OnClickExit ( )

Definition at line 13 of file LayerPauseMenu.cs.

◆ OnClickSave()

void LayerPauseMenu.OnClickSave ( )

Definition at line 19 of file LayerPauseMenu.cs.

◆ OnClickTitle()

void LayerPauseMenu.OnClickTitle ( )

Definition at line 7 of file LayerPauseMenu.cs.


The documentation for this class was generated from the following file: