Elin Modding Docs Doc
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Public Member Functions | |
override bool | HeaderIsListOf (int id) |
override void | OnSwitchContent (Window window) |
void | RefreshZones () |
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override void | OnBeforeAddLayer () |
void | InitInspector () |
override void | Init () |
override void | OnAfterAddLayer () |
void | TryShowHelp () |
void | AddLayerToUI (string id) |
void | TryShowHint (string _langHint=null) |
void | TalkHomeMemeber (string id) |
void | TalkMaid (string id) |
override void | OnRightClick () |
Public Attributes | |
UIList | listZone |
Sprite | spriteFaction |
Sprite | spriteFaith |
UIZoneInfo | info |
Additional Inherited Members | |
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static int | rnd (int a) |
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override void | _Close () |
override void | Kill () |
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static Core | core [get] |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static FactionBranch | Branch [get] |
static Faction | Home [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static CoreConfig | config [get] |
static GameSetting | setting [get] |
static ColorProfile | Colors [get] |
static SourceManager | sources [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
bool | IsFloat [get] |
virtual string | IdHelp [get] |
Definition at line 5 of file LayerLocation.cs.
override bool LayerLocation.HeaderIsListOf | ( | int | id | ) |
Definition at line 8 of file LayerLocation.cs.
override void LayerLocation.OnSwitchContent | ( | Window | window | ) |
Definition at line 14 of file LayerLocation.cs.
void LayerLocation.RefreshZones | ( | ) |
Definition at line 23 of file LayerLocation.cs.
UIZoneInfo LayerLocation.info |
Definition at line 75 of file LayerLocation.cs.
UIList LayerLocation.listZone |
Definition at line 66 of file LayerLocation.cs.
Sprite LayerLocation.spriteFaction |
Definition at line 69 of file LayerLocation.cs.
Sprite LayerLocation.spriteFaith |
Definition at line 72 of file LayerLocation.cs.