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LayerHire Class Reference
Inheritance diagram for LayerHire:
ELayer

Public Member Functions

override void OnAfterInit ()
 
void Refresh ()
 
override void OnKill ()
 
- Public Member Functions inherited from ELayer
override void OnBeforeAddLayer ()
 
void InitInspector ()
 
override void Init ()
 
override void OnAfterAddLayer ()
 
void TryShowHelp ()
 
void AddLayerToUI (string id)
 
void TryShowHint (string _langHint=null)
 
void TalkHomeMemeber (string id)
 
void TalkMaid (string id)
 
override void OnRightClick ()
 

Public Attributes

UIList list
 

Additional Inherited Members

- Static Public Member Functions inherited from ELayer
static int rnd (int a)
 
- Protected Member Functions inherited from ELayer
override void _Close ()
 
override void Kill ()
 
- Properties inherited from ELayer
static Core core [get]
 
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static FactionBranch Branch [get]
 
static Faction Home [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static CoreConfig config [get]
 
static GameSetting setting [get]
 
static ColorProfile Colors [get]
 
static SourceManager sources [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
bool IsFloat [get]
 
virtual string IdHelp [get]
 

Detailed Description

Definition at line 5 of file LayerHire.cs.

Member Function Documentation

◆ OnAfterInit()

override void LayerHire.OnAfterInit ( )

Definition at line 8 of file LayerHire.cs.

◆ OnKill()

override void LayerHire.OnKill ( )

Definition at line 55 of file LayerHire.cs.

◆ Refresh()

void LayerHire.Refresh ( )

Definition at line 14 of file LayerHire.cs.

Member Data Documentation

◆ list

UIList LayerHire.list

Definition at line 61 of file LayerHire.cs.


The documentation for this class was generated from the following file: