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LayerFaith Class Reference
Inheritance diagram for LayerFaith:
ELayer

Classes

class  Slot
 

Public Member Functions

void Activate (Religion r, Action< Religion > _onWorship)
 
void Move (int a)
 
void RefreshSlots ()
 
void AddReligion (Religion r)
 
- Public Member Functions inherited from ELayer
override void OnBeforeAddLayer ()
 
void InitInspector ()
 
override void Init ()
 
override void OnAfterAddLayer ()
 
void TryShowHelp ()
 
void AddLayerToUI (string id)
 
void TryShowHint (string _langHint=null)
 
void TalkHomeMemeber (string id)
 
void TalkMaid (string id)
 
override void OnRightClick ()
 

Public Attributes

Vector2 startPos
 
float time
 
float bgAlpha
 
float startDelay
 
LayerFaith.Slot slotVoid
 
List< LayerFaith.Slotslots
 
UIItem moldItem
 
LayoutGroup layout
 
Action< ReligiononWorship
 
bool isBranchFaith
 
int index
 
List< UIItem > items = new List<UIItem>()
 
List< UIItem > orders = new List<UIItem>()
 

Additional Inherited Members

- Static Public Member Functions inherited from ELayer
static int rnd (int a)
 
- Protected Member Functions inherited from ELayer
override void _Close ()
 
override void Kill ()
 
- Properties inherited from ELayer
static Core core [get]
 
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static FactionBranch Branch [get]
 
static Faction Home [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static CoreConfig config [get]
 
static GameSetting setting [get]
 
static ColorProfile Colors [get]
 
static SourceManager sources [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
bool IsFloat [get]
 
virtual string IdHelp [get]
 

Detailed Description

Definition at line 10 of file LayerFaith.cs.

Member Function Documentation

◆ Activate()

void LayerFaith.Activate ( Religion r,
Action< Religion > _onWorship )

Definition at line 13 of file LayerFaith.cs.

◆ AddReligion()

void LayerFaith.AddReligion ( Religion r)

Definition at line 126 of file LayerFaith.cs.

◆ Move()

void LayerFaith.Move ( int a)

Definition at line 45 of file LayerFaith.cs.

◆ RefreshSlots()

void LayerFaith.RefreshSlots ( )

Definition at line 61 of file LayerFaith.cs.

Member Data Documentation

◆ bgAlpha

float LayerFaith.bgAlpha

Definition at line 148 of file LayerFaith.cs.

◆ index

int LayerFaith.index

Definition at line 174 of file LayerFaith.cs.

◆ isBranchFaith

bool LayerFaith.isBranchFaith

Definition at line 170 of file LayerFaith.cs.

◆ items

List<UIItem> LayerFaith.items = new List<UIItem>()

Definition at line 178 of file LayerFaith.cs.

◆ layout

LayoutGroup LayerFaith.layout

Definition at line 163 of file LayerFaith.cs.

◆ moldItem

UIItem LayerFaith.moldItem

Definition at line 160 of file LayerFaith.cs.

◆ onWorship

Action<Religion> LayerFaith.onWorship

Definition at line 166 of file LayerFaith.cs.

◆ orders

List<UIItem> LayerFaith.orders = new List<UIItem>()

Definition at line 182 of file LayerFaith.cs.

◆ slots

List<LayerFaith.Slot> LayerFaith.slots

Definition at line 157 of file LayerFaith.cs.

◆ slotVoid

LayerFaith.Slot LayerFaith.slotVoid

Definition at line 154 of file LayerFaith.cs.

◆ startDelay

float LayerFaith.startDelay

Definition at line 151 of file LayerFaith.cs.

◆ startPos

Vector2 LayerFaith.startPos

Definition at line 142 of file LayerFaith.cs.

◆ time

float LayerFaith.time

Definition at line 145 of file LayerFaith.cs.


The documentation for this class was generated from the following file: