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LayerEquip Class Reference
Inheritance diagram for LayerEquip:
ELayer

Public Member Functions

override void OnInit ()
 
void Rebuild ()
 
void Redraw ()
 
void RefreshToolBelt (bool rebuildLayout=false)
 
void RefreshEquipment (UIList list, bool etc=false)
 
- Public Member Functions inherited from ELayer
override void OnBeforeAddLayer ()
 
void InitInspector ()
 
override void Init ()
 
override void OnAfterAddLayer ()
 
void TryShowHelp ()
 
void AddLayerToUI (string id)
 
void TryShowHint (string _langHint=null)
 
void TalkHomeMemeber (string id)
 
void TalkMaid (string id)
 
override void OnRightClick ()
 

Static Public Member Functions

static void SetDirty ()
 
- Static Public Member Functions inherited from ELayer
static int rnd (int a)
 

Public Attributes

UIList listMain
 
UIList listEtc
 
Chara chara
 

Static Public Attributes

static LayerEquip Instance
 
static bool dirty
 

Additional Inherited Members

- Protected Member Functions inherited from ELayer
override void _Close ()
 
override void Kill ()
 
- Properties inherited from ELayer
static Core core [get]
 
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static FactionBranch Branch [get]
 
static Faction Home [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static CoreConfig config [get]
 
static GameSetting setting [get]
 
static ColorProfile Colors [get]
 
static SourceManager sources [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
bool IsFloat [get]
 
virtual string IdHelp [get]
 

Detailed Description

Definition at line 5 of file LayerEquip.cs.

Member Function Documentation

◆ OnInit()

override void LayerEquip.OnInit ( )

Definition at line 14 of file LayerEquip.cs.

◆ Rebuild()

void LayerEquip.Rebuild ( )

Definition at line 28 of file LayerEquip.cs.

◆ Redraw()

void LayerEquip.Redraw ( )

Definition at line 38 of file LayerEquip.cs.

◆ RefreshEquipment()

void LayerEquip.RefreshEquipment ( UIList list,
bool etc = false )

Definition at line 51 of file LayerEquip.cs.

◆ RefreshToolBelt()

void LayerEquip.RefreshToolBelt ( bool rebuildLayout = false)

Definition at line 46 of file LayerEquip.cs.

◆ SetDirty()

static void LayerEquip.SetDirty ( )
static

Definition at line 8 of file LayerEquip.cs.

Member Data Documentation

◆ chara

Chara LayerEquip.chara

Definition at line 104 of file LayerEquip.cs.

◆ dirty

bool LayerEquip.dirty
static

Definition at line 95 of file LayerEquip.cs.

◆ Instance

LayerEquip LayerEquip.Instance
static

Definition at line 92 of file LayerEquip.cs.

◆ listEtc

UIList LayerEquip.listEtc

Definition at line 101 of file LayerEquip.cs.

◆ listMain

UIList LayerEquip.listMain

Definition at line 98 of file LayerEquip.cs.


The documentation for this class was generated from the following file: