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LayerDebug Class Reference
Inheritance diagram for LayerDebug:
ELayer

Public Member Functions

override void OnSwitchContent (Window window)
 
- Public Member Functions inherited from ELayer
override void OnBeforeAddLayer ()
 
void InitInspector ()
 
override void Init ()
 
override void OnAfterAddLayer ()
 
void TryShowHelp ()
 
void AddLayerToUI (string id)
 
void TryShowHint (string _langHint=null)
 
void TalkHomeMemeber (string id)
 
void TalkMaid (string id)
 
override void OnRightClick ()
 

Public Attributes

UIList list
 

Additional Inherited Members

- Static Public Member Functions inherited from ELayer
static int rnd (int a)
 
- Protected Member Functions inherited from ELayer
override void _Close ()
 
override void Kill ()
 
- Properties inherited from ELayer
static Core core [get]
 
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static FactionBranch Branch [get]
 
static Faction Home [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static CoreConfig config [get]
 
static GameSetting setting [get]
 
static ColorProfile Colors [get]
 
static SourceManager sources [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
bool IsFloat [get]
 
virtual string IdHelp [get]
 

Detailed Description

Definition at line 5 of file LayerDebug.cs.

Member Function Documentation

◆ OnSwitchContent()

override void LayerDebug.OnSwitchContent ( Window window)

Definition at line 8 of file LayerDebug.cs.

Member Data Documentation

◆ list

UIList LayerDebug.list

Definition at line 33 of file LayerDebug.cs.


The documentation for this class was generated from the following file: