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ESoundSource Class Reference
Inheritance diagram for ESoundSource:
EMono

Public Member Functions

void Play ()
 
void Refresh ()
 

Public Attributes

TC owner
 
AudioSource source
 
SoundData data
 
float maxDistance
 

Additional Inherited Members

- Static Public Member Functions inherited from EMono
static int rnd (int a)
 
- Static Public Attributes inherited from EMono
static Core core
 
- Properties inherited from EMono
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 5 of file ESoundSource.cs.

Member Function Documentation

◆ Play()

void ESoundSource.Play ( )

Definition at line 21 of file ESoundSource.cs.

◆ Refresh()

void ESoundSource.Refresh ( )

Definition at line 34 of file ESoundSource.cs.

Member Data Documentation

◆ data

SoundData ESoundSource.data

Definition at line 50 of file ESoundSource.cs.

◆ maxDistance

float ESoundSource.maxDistance

Definition at line 53 of file ESoundSource.cs.

◆ owner

TC ESoundSource.owner

Definition at line 44 of file ESoundSource.cs.

◆ source

AudioSource ESoundSource.source

Definition at line 47 of file ESoundSource.cs.


The documentation for this class was generated from the following file: