Elin Modding Docs Doc
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This is the complete list of members for Cell, including all inherited members.
_block (defined in Cell) | Cell | |
_blockMat (defined in Cell) | Cell | |
_bridge (defined in Cell) | Cell | |
_bridgeMat (defined in Cell) | Cell | |
_dirs (defined in Cell) | Cell | |
_floor (defined in Cell) | Cell | |
_floorMat (defined in Cell) | Cell | |
_roofBlock (defined in Cell) | Cell | |
_roofBlockDir (defined in Cell) | Cell | |
_roofBlockMat (defined in Cell) | Cell | |
AddCard(Card c) (defined in Cell) | Cell | |
autotile (defined in Cell) | Cell | |
autotileBridge (defined in Cell) | Cell | |
autotileObj (defined in Cell) | Cell | |
Back (defined in Cell) | Cell | |
BackLeft (defined in Cell) | Cell | |
BackRight (defined in Cell) | Cell | |
baseWeight (defined in Algorithms.WeightCell) | Algorithms.WeightCell | |
biome (defined in Cell) | Cell | |
bits (defined in Cell) | Cell | |
bits2 (defined in Cell) | Cell | |
blockDir (defined in Cell) | Cell | |
blocked (defined in Algorithms.WeightCell) | Algorithms.WeightCell | |
blockList (defined in Cell) | Cell | static |
blockSight (defined in Cell) | Cell | |
bridgeHeight (defined in Cell) | Cell | |
bridgePillar (defined in Cell) | Cell | |
CanBuildRamp(int dir) (defined in Cell) | Cell | |
CanGrow(SourceObj.Row obj, VirtualDate date) (defined in Cell) | Cell | |
CanGrowWeed (defined in Cell) | Cell | |
CanHarvest() (defined in Cell) | Cell | |
CanMakeStraw() (defined in Cell) | Cell | |
CanReapSeed() (defined in Cell) | Cell | |
CanSuffocate() (defined in Cell) | Cell | |
CastAmbientShadow (defined in Cell) | Cell | |
castFloorShadow (defined in Cell) | Cell | |
CastShadow (defined in Cell) | Cell | |
cells (defined in Cell) | Cell | static |
Charas (defined in Cell) | Cell | |
critter (defined in Cell) | Cell | |
decal (defined in Cell) | Cell | |
detail (defined in Cell) | Cell | |
DIV_LIQUID (defined in Cell) | Cell | static |
DivAutotile (defined in Cell) | Cell | static |
DivStage (defined in Cell) | Cell | static |
effect (defined in Cell) | Cell | |
effectList (defined in Cell) | Cell | static |
Equals(object obj) (defined in Cell) | Cell | |
fireAmount (defined in Cell) | Cell | |
FirstThing (defined in Cell) | Cell | |
floorDir (defined in Cell) | Cell | |
floorList (defined in Cell) | Cell | static |
Front (defined in Cell) | Cell | |
FrontLeft (defined in Cell) | Cell | |
FrontRight (defined in Cell) | Cell | |
fullWall (defined in Cell) | Cell | |
gatherCount (defined in Cell) | Cell | |
GetBlockName() (defined in Cell) | Cell | |
GetBridgeName() (defined in Cell) | Cell | |
GetFloorName() (defined in Cell) | Cell | |
GetHashCode() (defined in Cell) | Cell | |
GetLiquidName() (defined in Cell) | Cell | |
GetObjName() (defined in Cell) | Cell | |
GetOrCreateDetail() (defined in Cell) | Cell | |
GetPoint() (defined in Cell) | Cell | |
GetSharedPoint() (defined in Cell) | Cell | |
GetSurfaceHeight() (defined in Cell) | Cell | |
growth (defined in Cell) | Cell | |
HasBlock (defined in Cell) | Cell | |
HasBlockOrRamp (defined in Cell) | Cell | |
HasBridge (defined in Cell) | Cell | |
hasDoor (defined in Cell) | Cell | |
hasDoorBoat (defined in Cell) | Cell | |
HasFence (defined in Cell) | Cell | |
HasFire (defined in Cell) | Cell | |
HasFloodBlock (defined in Cell) | Cell | |
HasFloor (defined in Cell) | Cell | |
HasFloorOrBlock (defined in Cell) | Cell | |
HasFullBlock (defined in Cell) | Cell | |
HasFullBlockOrWallOrFence (defined in Cell) | Cell | |
HasHalfBlock (defined in Cell) | Cell | |
HasLadder (defined in Cell) | Cell | |
HasLiquid (defined in Cell) | Cell | |
HasObj (defined in Cell) | Cell | |
HasObstacle() (defined in Cell) | Cell | |
HasRamp (defined in Cell) | Cell | |
HasRampOrLadder (defined in Cell) | Cell | |
HasRoof (defined in Cell) | Cell | |
HasSlope (defined in Cell) | Cell | |
HasStairs (defined in Cell) | Cell | |
HasWall (defined in Cell) | Cell | |
HasWallOrFence (defined in Cell) | Cell | |
hasWindow (defined in Cell) | Cell | |
HasZoneStairs(bool includeLocked=true) (defined in Cell) | Cell | |
height (defined in Cell) | Cell | |
highlight (defined in Cell) | Cell | |
ignoreObjShadow (defined in Cell) | Cell | |
impassable (defined in Cell) | Cell | |
index (defined in Cell) | Cell | |
Installed (defined in Cell) | Cell | |
IsBlocked (defined in Cell) | Cell | |
isBridgeEdge (defined in Cell) | Cell | |
IsBridgeWater (defined in Cell) | Cell | |
isClearArea (defined in Cell) | Cell | |
isClearSnow (defined in Cell) | Cell | |
isCurtainClosed (defined in Cell) | Cell | |
isDeck (defined in Cell) | Cell | |
IsDeepWater (defined in Cell) | Cell | |
IsFarmField (defined in Cell) | Cell | |
isFloating (defined in Cell) | Cell | |
IsFloorWater (defined in Cell) | Cell | |
isForceFloat (defined in Cell) | Cell | |
isHarvested (defined in Cell) | Cell | |
IsIceTile (defined in Cell) | Cell | |
IsLotEdge (defined in Cell) | Cell | |
isModified (defined in Cell) | Cell | |
IsNotWaterEdge (defined in Cell) | Cell | |
isObjDyed (defined in Cell) | Cell | |
IsPathBlocked(PathManager.MoveType moveType) (defined in Cell) | Cell | virtual |
IsRoomEdge (defined in Cell) | Cell | |
isSeen (defined in Cell) | Cell | |
isShadowed (defined in Cell) | Cell | |
isShoreSand (defined in Cell) | Cell | |
IsSky (defined in Cell) | Cell | |
isSkyFloor (defined in Cell) | Cell | |
isSlopeEdge (defined in Cell) | Cell | |
IsSnowTile (defined in Cell) | Cell | |
isSurrounded (defined in Cell) | Cell | |
isSurrounded4d (defined in Cell) | Cell | |
isToggleWallPillar (defined in Cell) | Cell | |
IsTopWater (defined in Cell) | Cell | |
IsTopWaterAndNoSnow (defined in Cell) | Cell | |
IsVoid (defined in Cell) | Cell | |
isWallEdge (defined in Cell) | Cell | |
isWatered (defined in Cell) | Cell | |
Left (defined in Cell) | Cell | |
light (defined in Cell) | Cell | |
lightB (defined in Cell) | Cell | |
lightG (defined in Cell) | Cell | |
lightR (defined in Cell) | Cell | |
liquidLv (defined in Cell) | Cell | |
lotShade (defined in Cell) | Cell | |
lotWall (defined in Cell) | Cell | |
map (defined in Cell) | Cell | static |
matBlock (defined in Cell) | Cell | |
matBridge (defined in Cell) | Cell | |
matFloor (defined in Cell) | Cell | |
matList (defined in Cell) | Cell | static |
matObj (defined in Cell) | Cell | |
matObj_fixed (defined in Cell) | Cell | |
matRoofBlock (defined in Cell) | Cell | |
minHeight (defined in Cell) | Cell | |
nonGradient (defined in Cell) | Cell | |
obj (defined in Cell) | Cell | |
objDir (defined in Cell) | Cell | |
objList (defined in Cell) | Cell | static |
objMat (defined in Cell) | Cell | |
objVal (defined in Cell) | Cell | |
outOfBounds (defined in Cell) | Cell | |
pcSync (defined in Cell) | Cell | |
Refresh() (defined in Cell) | Cell | |
RemoveCard(Card c) (defined in Cell) | Cell | |
Reset() (defined in Cell) | Cell | |
Right (defined in Cell) | Cell | |
room (defined in Cell) | Cell | |
RotateAll() (defined in Cell) | Cell | |
RotateBlock(int a) (defined in Cell) | Cell | |
RotateFloor(int a) (defined in Cell) | Cell | |
RotateObj(bool reverse=false, bool useBlockDir=false) (defined in Cell) | Cell | |
shadow (defined in Cell) | Cell | |
shadowMod (defined in Cell) | Cell | |
shore (defined in Cell) | Cell | |
Size (defined in Cell) | Cell | static |
skipRender (defined in Cell) | Cell | |
sourceBlock (defined in Cell) | Cell | |
sourceBridge (defined in Cell) | Cell | |
sourceEffect (defined in Cell) | Cell | |
sourceFloor (defined in Cell) | Cell | |
sourceObj (defined in Cell) | Cell | |
sourceRoofBlock (defined in Cell) | Cell | |
sourceSurface (defined in Cell) | Cell | |
Things (defined in Cell) | Cell | |
TopHeight (defined in Cell) | Cell | |
topHeight (defined in Cell) | Cell | |
ToString() (defined in Cell) | Cell | |
TryDespawnDetail() (defined in Cell) | Cell | |
TryGetPlant() (defined in Cell) | Cell | |
TryGrow(VirtualDate date=null) (defined in Cell) | Cell | |
UseLowBlock (defined in Cell) | Cell | |
Void (defined in Cell) | Cell | static |
weights (defined in Algorithms.WeightCell) | Algorithms.WeightCell | |
x (defined in Cell) | Cell | |
z (defined in Cell) | Cell |