Elin Modding Docs Doc
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Cell Member List

This is the complete list of members for Cell, including all inherited members.

_block (defined in Cell)Cell
_blockMat (defined in Cell)Cell
_bridge (defined in Cell)Cell
_bridgeMat (defined in Cell)Cell
_dirs (defined in Cell)Cell
_floor (defined in Cell)Cell
_floorMat (defined in Cell)Cell
_roofBlock (defined in Cell)Cell
_roofBlockDir (defined in Cell)Cell
_roofBlockMat (defined in Cell)Cell
AddCard(Card c) (defined in Cell)Cell
autotile (defined in Cell)Cell
autotileBridge (defined in Cell)Cell
autotileObj (defined in Cell)Cell
Back (defined in Cell)Cell
BackLeft (defined in Cell)Cell
BackRight (defined in Cell)Cell
baseWeight (defined in Algorithms.WeightCell)Algorithms.WeightCell
biome (defined in Cell)Cell
bits (defined in Cell)Cell
bits2 (defined in Cell)Cell
blockDir (defined in Cell)Cell
blocked (defined in Algorithms.WeightCell)Algorithms.WeightCell
blockList (defined in Cell)Cellstatic
blockSight (defined in Cell)Cell
bridgeHeight (defined in Cell)Cell
bridgePillar (defined in Cell)Cell
CanBuildRamp(int dir) (defined in Cell)Cell
CanGrow(SourceObj.Row obj, VirtualDate date) (defined in Cell)Cell
CanGrowWeed (defined in Cell)Cell
CanHarvest() (defined in Cell)Cell
CanMakeStraw() (defined in Cell)Cell
CanReapSeed() (defined in Cell)Cell
CanSuffocate() (defined in Cell)Cell
CastAmbientShadow (defined in Cell)Cell
castFloorShadow (defined in Cell)Cell
CastShadow (defined in Cell)Cell
cells (defined in Cell)Cellstatic
Charas (defined in Cell)Cell
critter (defined in Cell)Cell
decal (defined in Cell)Cell
detail (defined in Cell)Cell
DIV_LIQUID (defined in Cell)Cellstatic
DivAutotile (defined in Cell)Cellstatic
DivStage (defined in Cell)Cellstatic
effect (defined in Cell)Cell
effectList (defined in Cell)Cellstatic
Equals(object obj) (defined in Cell)Cell
fireAmount (defined in Cell)Cell
FirstThing (defined in Cell)Cell
floorDir (defined in Cell)Cell
floorList (defined in Cell)Cellstatic
Front (defined in Cell)Cell
FrontLeft (defined in Cell)Cell
FrontRight (defined in Cell)Cell
fullWall (defined in Cell)Cell
gatherCount (defined in Cell)Cell
GetBlockName() (defined in Cell)Cell
GetBridgeName() (defined in Cell)Cell
GetFloorName() (defined in Cell)Cell
GetHashCode() (defined in Cell)Cell
GetLiquidName() (defined in Cell)Cell
GetObjName() (defined in Cell)Cell
GetOrCreateDetail() (defined in Cell)Cell
GetPoint() (defined in Cell)Cell
GetSharedPoint() (defined in Cell)Cell
GetSurfaceHeight() (defined in Cell)Cell
growth (defined in Cell)Cell
HasBlock (defined in Cell)Cell
HasBlockOrRamp (defined in Cell)Cell
HasBridge (defined in Cell)Cell
hasDoor (defined in Cell)Cell
hasDoorBoat (defined in Cell)Cell
HasFence (defined in Cell)Cell
HasFire (defined in Cell)Cell
HasFloodBlock (defined in Cell)Cell
HasFloor (defined in Cell)Cell
HasFloorOrBlock (defined in Cell)Cell
HasFullBlock (defined in Cell)Cell
HasFullBlockOrWallOrFence (defined in Cell)Cell
HasHalfBlock (defined in Cell)Cell
HasLadder (defined in Cell)Cell
HasLiquid (defined in Cell)Cell
HasObj (defined in Cell)Cell
HasObstacle() (defined in Cell)Cell
HasRamp (defined in Cell)Cell
HasRampOrLadder (defined in Cell)Cell
HasRoof (defined in Cell)Cell
HasSlope (defined in Cell)Cell
HasStairs (defined in Cell)Cell
HasWall (defined in Cell)Cell
HasWallOrFence (defined in Cell)Cell
hasWindow (defined in Cell)Cell
HasZoneStairs(bool includeLocked=true) (defined in Cell)Cell
height (defined in Cell)Cell
highlight (defined in Cell)Cell
ignoreObjShadow (defined in Cell)Cell
impassable (defined in Cell)Cell
index (defined in Cell)Cell
Installed (defined in Cell)Cell
IsBlocked (defined in Cell)Cell
isBridgeEdge (defined in Cell)Cell
IsBridgeWater (defined in Cell)Cell
isClearArea (defined in Cell)Cell
isClearSnow (defined in Cell)Cell
isCurtainClosed (defined in Cell)Cell
isDeck (defined in Cell)Cell
IsDeepWater (defined in Cell)Cell
IsFarmField (defined in Cell)Cell
isFloating (defined in Cell)Cell
IsFloorWater (defined in Cell)Cell
isForceFloat (defined in Cell)Cell
isHarvested (defined in Cell)Cell
IsIceTile (defined in Cell)Cell
IsLotEdge (defined in Cell)Cell
isModified (defined in Cell)Cell
IsNotWaterEdge (defined in Cell)Cell
isObjDyed (defined in Cell)Cell
IsPathBlocked(PathManager.MoveType moveType) (defined in Cell)Cellvirtual
IsRoomEdge (defined in Cell)Cell
isSeen (defined in Cell)Cell
isShadowed (defined in Cell)Cell
isShoreSand (defined in Cell)Cell
IsSky (defined in Cell)Cell
isSkyFloor (defined in Cell)Cell
isSlopeEdge (defined in Cell)Cell
IsSnowTile (defined in Cell)Cell
isSurrounded (defined in Cell)Cell
isSurrounded4d (defined in Cell)Cell
isToggleWallPillar (defined in Cell)Cell
IsTopWater (defined in Cell)Cell
IsTopWaterAndNoSnow (defined in Cell)Cell
IsVoid (defined in Cell)Cell
isWallEdge (defined in Cell)Cell
isWatered (defined in Cell)Cell
Left (defined in Cell)Cell
light (defined in Cell)Cell
lightB (defined in Cell)Cell
lightG (defined in Cell)Cell
lightR (defined in Cell)Cell
liquidLv (defined in Cell)Cell
lotShade (defined in Cell)Cell
lotWall (defined in Cell)Cell
map (defined in Cell)Cellstatic
matBlock (defined in Cell)Cell
matBridge (defined in Cell)Cell
matFloor (defined in Cell)Cell
matList (defined in Cell)Cellstatic
matObj (defined in Cell)Cell
matObj_fixed (defined in Cell)Cell
matRoofBlock (defined in Cell)Cell
minHeight (defined in Cell)Cell
nonGradient (defined in Cell)Cell
obj (defined in Cell)Cell
objDir (defined in Cell)Cell
objList (defined in Cell)Cellstatic
objMat (defined in Cell)Cell
objVal (defined in Cell)Cell
outOfBounds (defined in Cell)Cell
pcSync (defined in Cell)Cell
Refresh() (defined in Cell)Cell
RemoveCard(Card c) (defined in Cell)Cell
Reset() (defined in Cell)Cell
Right (defined in Cell)Cell
room (defined in Cell)Cell
RotateAll() (defined in Cell)Cell
RotateBlock(int a) (defined in Cell)Cell
RotateFloor(int a) (defined in Cell)Cell
RotateObj(bool reverse=false, bool useBlockDir=false) (defined in Cell)Cell
shadow (defined in Cell)Cell
shadowMod (defined in Cell)Cell
shore (defined in Cell)Cell
Size (defined in Cell)Cellstatic
skipRender (defined in Cell)Cell
sourceBlock (defined in Cell)Cell
sourceBridge (defined in Cell)Cell
sourceEffect (defined in Cell)Cell
sourceFloor (defined in Cell)Cell
sourceObj (defined in Cell)Cell
sourceRoofBlock (defined in Cell)Cell
sourceSurface (defined in Cell)Cell
Things (defined in Cell)Cell
TopHeight (defined in Cell)Cell
topHeight (defined in Cell)Cell
ToString() (defined in Cell)Cell
TryDespawnDetail() (defined in Cell)Cell
TryGetPlant() (defined in Cell)Cell
TryGrow(VirtualDate date=null) (defined in Cell)Cell
UseLowBlock (defined in Cell)Cell
Void (defined in Cell)Cellstatic
weights (defined in Algorithms.WeightCell)Algorithms.WeightCell
x (defined in Cell)Cell
z (defined in Cell)Cell