10 return Resources.Load<
ZoneProfile>(
"World/Zone/Profile/" +
id.IsEmpty(
"Default"));
14 public void Generate()
17 zoneBlueprint.Create();
18 zoneBlueprint.map =
EClass._map;
19 zoneBlueprint.zoneProfile =
this;
20 zoneBlueprint.GenerateMap(
EClass._zone);
21 EClass._map.RevealAll(
true);
25 public void RerollBiome()
32 public void RerollBiomeSub()
34 this.seeds.biomeSub++;
39 public void RerollBush()
55 public int size = 200;
58 public int sizeBounds;
67 public int blockHeight;
73 public int bushMod = 2;
76 public int extraShores;
79 public float shoreHeight;
82 public float biomeSubScale = 5f;
88 public bool setShore =
true;
94 public bool river =
true;
97 public bool useRootSize;
103 public bool clearEdge;
106 public string idSceneProfile;
109 public ZoneProfile.GenType genType;