Elin Modding Docs Doc
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MapGenVariation.cs
1using System;
2using NoiseSystem;
3using UnityEngine;
4
5// Token: 0x02000673 RID: 1651
6public class MapGenVariation : ScriptableObject
7{
8 // Token: 0x06002E48 RID: 11848 RVA: 0x001054C0 File Offset: 0x001036C0
9 public string GetText()
10 {
11 return base.name;
12 }
13
14 // Token: 0x04001A44 RID: 6724
15 public NoiseLayer layerHeight;
16
17 // Token: 0x04001A45 RID: 6725
18 public NoiseLayer layerRiver;
19
20 // Token: 0x04001A46 RID: 6726
21 public NoiseLayer layerStratum;
22
23 // Token: 0x04001A47 RID: 6727
24 public NoiseLayer layerBiome;
25
26 // Token: 0x04001A48 RID: 6728
27 public BiomeProfile[] biomeProfiles;
28
29 // Token: 0x04001A49 RID: 6729
30 public BiomeProfile biomeShore;
31
32 // Token: 0x04001A4A RID: 6730
33 public BiomeProfile biomeWater;
34
35 // Token: 0x04001A4B RID: 6731
36 public float maxWaterRatio;
37
38 // Token: 0x04001A4C RID: 6732
39 public bool embark = true;
40}