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MapHeight.cs
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using
System;
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using
UnityEngine;
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// Token: 0x02000669 RID: 1641
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public
class
MapHeight
: ScriptableObject
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{
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// Token: 0x04001A0D RID: 6669
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public
int
heightMod;
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// Token: 0x04001A0E RID: 6670
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public
int
baseHeight;
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// Token: 0x04001A0F RID: 6671
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public
int
step;
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// Token: 0x04001A10 RID: 6672
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public
bool
smoothDownhill;
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// Token: 0x04001A11 RID: 6673
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public
bool
mod1;
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// Token: 0x04001A12 RID: 6674
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public
bool
mod2;
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// Token: 0x04001A13 RID: 6675
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public
bool
mod3;
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}
MapHeight
Definition
MapHeight.cs:6
Elin
MapHeight.cs
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