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TraitWaystone.cs
1
using
System;
2
3
// Token: 0x020003B7 RID: 951
4
public
class
TraitWaystone
:
Trait
5
{
6
// Token: 0x17000869 RID: 2153
7
// (get) Token: 0x06001C16 RID: 7190 RVA: 0x000A8E13 File Offset: 0x000A7013
8
public
bool
IsTemp
9
{
10
get
11
{
12
return
this.owner.id ==
"waystone_temp"
;
13
}
14
}
15
16
// Token: 0x06001C17 RID: 7191 RVA: 0x000A8E2A File Offset: 0x000A702A
17
public
override
bool
CanUse(
Chara
c)
18
{
19
return
this.IsTemp;
20
}
21
22
// Token: 0x06001C18 RID: 7192 RVA: 0x000A8E32 File Offset: 0x000A7032
23
public
override
bool
OnUse(
Chara
c)
24
{
25
this.owner.ModNum(-1,
true
);
26
EClass
.pc.MoveZone(
EClass
._zone.ParentZone,
ZoneTransition
.EnterState.Auto);
27
return
false
;
28
}
29
30
// Token: 0x06001C19 RID: 7193 RVA: 0x000A8E58 File Offset: 0x000A7058
31
public
override
void
TrySetAct(
ActPlan
p)
32
{
33
if
(!
EClass
._zone.parent.IsRegion)
34
{
35
return
;
36
}
37
if
(
EClass
._zone.IsInstance && !
EClass
._zone.IsUserZone)
38
{
39
return
;
40
}
41
if
(
EClass
._zone is
Zone_Dungeon
||
EClass
._zone is
Zone_Tent
)
42
{
43
return
;
44
}
45
p.TrySetAct(
"actNewZone"
, delegate()
46
{
47
if
(this.IsTemp)
48
{
49
this.owner.ModNum(-1,
true
);
50
}
51
EClass
.pc.MoveZone(
EClass
._zone.ParentZone,
ZoneTransition
.EnterState.Auto);
52
return
false
;
53
}, this.owner, CursorSystem.MoveZone, 1,
false
,
true
,
false
);
54
if
(
EClass
._zone.IsPCFaction ||
EClass
._zone.IsTown)
55
{
56
if
(
EClass
.player.spawnZone !=
EClass
._zone)
57
{
58
p.TrySetAct(
"actSetSpawn"
, delegate()
59
{
60
Effect
.Get(
"aura_heaven"
).Play(
EClass
.pc.pos, 0f,
null
,
null
);
61
EClass
.Sound.Play(
"worship"
);
62
EClass.player.spawnZone =
EClass
._zone;
63
Msg
.Say(
"setSpawn"
, this.owner,
null
,
null
,
null
);
64
return
true
;
65
}, this.owner,
null
, 1,
false
,
true
,
false
);
66
return
;
67
}
68
if
(
EClass
.player.spawnZone !=
EClass
.pc.homeZone ||
EClass
._zone !=
EClass
.pc.homeZone)
69
{
70
p.TrySetAct(
"actUnsetSpawn"
, delegate()
71
{
72
EClass
.Sound.Play(
"trash"
);
73
EClass.player.spawnZone =
EClass
.pc.homeZone;
74
Msg
.Say(
"unsetSpawn"
, this.owner,
null
,
null
,
null
);
75
return
true
;
76
}, this.owner,
null
, 1,
false
,
true
,
false
);
77
}
78
}
79
}
80
}
4
public
class
TraitWaystone
:
Trait
{
…
};
ActPlan
Definition
ActPlan.cs:9
Chara
Definition
Chara.cs:12
EClass
Definition
EClass.cs:7
Effect
Definition
Effect.cs:10
Msg
Definition
Msg.cs:7
Trait
Definition
Trait.cs:9
TraitWaystone
Definition
TraitWaystone.cs:5
Zone_Dungeon
Definition
Zone_Dungeon.cs:9
Zone_Tent
Definition
Zone_Tent.cs:5
ZoneTransition
Definition
ZoneTransition.cs:6
Elin
TraitWaystone.cs
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