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Zone_Tent.cs
1
using
System;
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// Token: 0x02000707 RID: 1799
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public
class
Zone_Tent
:
Zone
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{
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// Token: 0x17000FBD RID: 4029
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// (get) Token: 0x06003431 RID: 13361 RVA: 0x0011C2B0 File Offset: 0x0011A4B0
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public
override
bool
PetFollow
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{
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get
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{
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return
false
;
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}
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}
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// Token: 0x17000FBE RID: 4030
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// (get) Token: 0x06003432 RID: 13362 RVA: 0x0011C2B3 File Offset: 0x0011A4B3
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public
override
bool
AllowNewZone
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{
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get
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{
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return
false
;
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}
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}
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// Token: 0x17000FBF RID: 4031
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// (get) Token: 0x06003433 RID: 13363 RVA: 0x0011C2B6 File Offset: 0x0011A4B6
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public
override
bool
UseFog
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{
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get
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{
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return
true
;
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}
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}
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// Token: 0x17000FC0 RID: 4032
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// (get) Token: 0x06003434 RID: 13364 RVA: 0x0011C2B9 File Offset: 0x0011A4B9
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public
override
ZoneTransition.EnterState RegionEnterState
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{
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get
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{
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return
ZoneTransition
.EnterState.Bottom;
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}
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}
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// Token: 0x06003435 RID: 13365 RVA: 0x0011C2BC File Offset: 0x0011A4BC
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public
override
void
OnBeforeDeactivate()
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{
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int
num = 0;
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foreach
(
Thing
thing
in
EClass
._map.things)
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{
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num += thing.ChildrenAndSelfWeight;
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}
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base.SetInt(1, num);
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}
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}
EClass
Definition
EClass.cs:7
Thing
Definition
Thing.cs:10
Zone_Tent
Definition
Zone_Tent.cs:5
Zone
Definition
Zone.cs:14
ZoneTransition
Definition
ZoneTransition.cs:6
Elin
Zone_Tent.cs
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