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RenderObject.cs
1
using
System;
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using
System.Collections.Generic;
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using
UnityEngine;
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5
// Token: 0x0200018B RID: 395
6
public
class
RenderObject
:
EClass
,
IRenderer
,
ISyncScreen
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{
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// Token: 0x170002C4 RID: 708
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// (get) Token: 0x06000B3D RID: 2877 RVA: 0x00045D5F File Offset: 0x00043F5F
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public
long
Sync
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{
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get
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{
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return
this.sync;
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}
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}
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// Token: 0x06000B3E RID: 2878 RVA: 0x00045D67 File Offset: 0x00043F67
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public
virtual
void
OnEnterScreen()
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{
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}
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// Token: 0x06000B3F RID: 2879 RVA: 0x00045D69 File Offset: 0x00043F69
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public
virtual
void
OnLeaveScreen()
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{
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}
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// Token: 0x06000B40 RID: 2880 RVA: 0x00045D6B File Offset: 0x00043F6B
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public
virtual
void
RenderToRenderCam(
RenderParam
p)
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{
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}
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// Token: 0x06000B41 RID: 2881 RVA: 0x00045D6D File Offset: 0x00043F6D
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public
virtual
void
Draw(
RenderParam
p)
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{
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}
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// Token: 0x06000B42 RID: 2882 RVA: 0x00045D6F File Offset: 0x00043F6F
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public
virtual
void
Draw(
RenderParam
p, ref Vector3 v,
bool
drawShadow)
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{
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}
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// Token: 0x04000A5D RID: 2653
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public
static
float
gameDelta;
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// Token: 0x04000A5E RID: 2654
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public
static
float
gameSpeed;
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// Token: 0x04000A5F RID: 2655
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public
static
float
altitudeFix;
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// Token: 0x04000A60 RID: 2656
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public
static
GameSetting.RenderSetting.AnimeSetting
animeSetting;
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// Token: 0x04000A61 RID: 2657
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public
static
GameSetting.RenderSetting
renderSetting;
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// Token: 0x04000A62 RID: 2658
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public
static
RenderParam
shared =
new
RenderParam
();
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// Token: 0x04000A63 RID: 2659
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public
static
RenderParam
currentParam;
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// Token: 0x04000A64 RID: 2660
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public
static
Vector3 tempV;
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// Token: 0x04000A65 RID: 2661
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public
static
bool
enableAnime;
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// Token: 0x04000A66 RID: 2662
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public
static
List<ISyncScreen> syncList;
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// Token: 0x04000A67 RID: 2663
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public
static
long
syncFrame;
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// Token: 0x04000A68 RID: 2664
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public
bool
usePass;
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// Token: 0x04000A69 RID: 2665
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public
bool
isSynced;
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// Token: 0x04000A6A RID: 2666
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public
long
sync;
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// Token: 0x04000A6B RID: 2667
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public
RenderData
data;
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}
EClass
Definition
EClass.cs:7
GameSetting.RenderSetting.AnimeSetting
Definition
GameSetting.cs:283
GameSetting.RenderSetting
Definition
GameSetting.cs:130
RenderData
Definition
RenderData.cs:6
RenderObject
Definition
RenderObject.cs:7
RenderParam
Definition
RenderParam.cs:6
IRenderer
Definition
IRenderer.cs:5
ISyncScreen
Definition
ISyncScreen.cs:5
Elin
RenderObject.cs
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1.12.0