Elin Modding Docs Doc
Loading...
Searching...
No Matches
RenderObject.cs
1using System;
2using System.Collections.Generic;
3using UnityEngine;
4
5// Token: 0x0200018B RID: 395
7{
8 // Token: 0x170002C4 RID: 708
9 // (get) Token: 0x06000B3D RID: 2877 RVA: 0x00045D5F File Offset: 0x00043F5F
10 public long Sync
11 {
12 get
13 {
14 return this.sync;
15 }
16 }
17
18 // Token: 0x06000B3E RID: 2878 RVA: 0x00045D67 File Offset: 0x00043F67
19 public virtual void OnEnterScreen()
20 {
21 }
22
23 // Token: 0x06000B3F RID: 2879 RVA: 0x00045D69 File Offset: 0x00043F69
24 public virtual void OnLeaveScreen()
25 {
26 }
27
28 // Token: 0x06000B40 RID: 2880 RVA: 0x00045D6B File Offset: 0x00043F6B
29 public virtual void RenderToRenderCam(RenderParam p)
30 {
31 }
32
33 // Token: 0x06000B41 RID: 2881 RVA: 0x00045D6D File Offset: 0x00043F6D
34 public virtual void Draw(RenderParam p)
35 {
36 }
37
38 // Token: 0x06000B42 RID: 2882 RVA: 0x00045D6F File Offset: 0x00043F6F
39 public virtual void Draw(RenderParam p, ref Vector3 v, bool drawShadow)
40 {
41 }
42
43 // Token: 0x04000A5D RID: 2653
44 public static float gameDelta;
45
46 // Token: 0x04000A5E RID: 2654
47 public static float gameSpeed;
48
49 // Token: 0x04000A5F RID: 2655
50 public static float altitudeFix;
51
52 // Token: 0x04000A60 RID: 2656
53 public static GameSetting.RenderSetting.AnimeSetting animeSetting;
54
55 // Token: 0x04000A61 RID: 2657
56 public static GameSetting.RenderSetting renderSetting;
57
58 // Token: 0x04000A62 RID: 2658
59 public static RenderParam shared = new RenderParam();
60
61 // Token: 0x04000A63 RID: 2659
62 public static RenderParam currentParam;
63
64 // Token: 0x04000A64 RID: 2660
65 public static Vector3 tempV;
66
67 // Token: 0x04000A65 RID: 2661
68 public static bool enableAnime;
69
70 // Token: 0x04000A66 RID: 2662
71 public static List<ISyncScreen> syncList;
72
73 // Token: 0x04000A67 RID: 2663
74 public static long syncFrame;
75
76 // Token: 0x04000A68 RID: 2664
77 public bool usePass;
78
79 // Token: 0x04000A69 RID: 2665
80 public bool isSynced;
81
82 // Token: 0x04000A6A RID: 2666
83 public long sync;
84
85 // Token: 0x04000A6B RID: 2667
86 public RenderData data;
87}