Elin Modding Docs Doc
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RenderParam.cs
1using System;
2using UnityEngine;
3
4// Token: 0x0200018A RID: 394
6{
7 // Token: 0x170002C3 RID: 707
8 // (get) Token: 0x06000B39 RID: 2873 RVA: 0x00045C50 File Offset: 0x00043E50
9 public Vector3 NewVector3
10 {
11 get
12 {
13 return new Vector3(this.x, this.y, this.z);
14 }
15 }
16
17 // Token: 0x06000B3A RID: 2874 RVA: 0x00045C69 File Offset: 0x00043E69
18 public RenderParam()
19 {
20 }
21
22 // Token: 0x06000B3B RID: 2875 RVA: 0x00045C74 File Offset: 0x00043E74
23 public RenderParam(RenderParam p)
24 {
25 this.liquid = p.liquid;
26 this.liquidLv = p.liquidLv;
27 this.tile2 = p.tile2;
28 this.halfBlockColor = p.halfBlockColor;
29 this.dir = p.dir;
30 this.mat = p.mat;
31 this.v = p.v;
32 this.shadowFix = p.shadowFix;
33 this.x = p.x;
34 this.y = p.y;
35 this.z = p.z;
36 this.color = p.color;
37 this.tile = p.tile;
38 this.matColor = p.matColor;
39 this.liquid = p.liquid;
40 this.cell = p.cell;
41 this.snow = p.snow;
42 }
43
44 // Token: 0x04000A54 RID: 2644
45 public static RenderParam shared = new RenderParam();
46
47 // Token: 0x04000A55 RID: 2645
48 public int liquidLv;
49
50 // Token: 0x04000A56 RID: 2646
51 public int tile2;
52
53 // Token: 0x04000A57 RID: 2647
54 public int halfBlockColor;
55
56 // Token: 0x04000A58 RID: 2648
57 public int dir;
58
59 // Token: 0x04000A59 RID: 2649
60 public Cell cell;
61
62 // Token: 0x04000A5A RID: 2650
63 public SourceMaterial.Row mat;
64
65 // Token: 0x04000A5B RID: 2651
66 public Vector3 v;
67
68 // Token: 0x04000A5C RID: 2652
69 public float shadowFix;
70}
Definition Cell.cs:10