9 public void ApplyConfig()
12 Core.Instance.OnChangeResolution();
16 public void CopyColors()
18 this.config.colors = Core.Instance.config.colors;
24 SubPassData.Default = (SubPassData.Current = this.pass.subDfault);
58 public int minsPerRegionMove;
61 public float secsPerHour;
64 public float dayRatioMod;
67 public float fovPower;
70 public float fovPowerChara;
73 public float defaultActPace;
76 public float defaultTurbo;
79 public int maxGenHeight;
82 public bool toolConsumeHP;
85 public int defaultMapSize;
92 public Dictionary<string, Vector3> dictEquipOffsets;
102 public Vector3 euler;
113 public float maxRange;
124 public List<Vector2> iconSizes;
144 public Vector3[] charaPos;
147 public Vector3[] heldPos;
150 public Vector3[] heldPosChara;
153 public Vector3[] heldPosChara2;
156 public Vector3[] mainHandPos;
159 public Vector3[] offHandPos;
162 public Vector3[] hatPos;
165 public Vector3[] ridePos;
168 public Vector3 posShackle;
171 public Vector3 posGallows;
177 public Vector3[] rampFix;
183 public Vector3 pccScale;
186 public Vector3 waterFix;
192 public float laydownZ;
198 public float shadowAngle;
201 public float tileMarkerZ;
204 public float tileMarkerZFloor;
207 public float crateHeight;
210 public float hangedObjFixZ;
213 public Vector3 shadowScale;
216 public Vector3 shadowOffset;
219 public Vector3 peakFix;
222 public Vector3 peakFixBlock;
225 public float roomHeightMod;
228 public float defCharaHeight;
231 public float alphaHair;
234 public float shadowStrength;
237 public Vector2 freePosFix;
243 public UD_String_PaintPosition paintPos;
262 public float limitHidden;
265 public float thresh1;
285 public int[] animeStep;
288 public int[] animeStepPC;
291 public float idleTime;
294 public float fixedMove;
297 public float animeExtraTime;
300 public float animeExtraTimeParty;
303 public float nextFrameInterval;
306 public float slowSpeed;
309 public float hopStrength;
324 public float destRadius;
327 public float diagonalSpeed;
330 public float maxProgressMod;
333 public float regionSpeed;
336 public int heightLimit = 80;
339 public AnimationCurve hop;
342 public AnimationCurve hopHuman;
345 public AnimationCurve gradientZForward;
348 public AnimationCurve gradientZBack;
356 public Vector3 textPos;
359 public Vector3 textPosDead;
362 public Vector3 statePos;
365 public Vector3 censorPos;
368 public Vector3 simpleTextPos;
376 public Vector2 pccExtent;
398 public class UD_MapBGSetting : UDictionary<MapBG, GameSetting.RenderSetting.MapBGSetting>
431 public List<Prologue> prologues;
434 public List<GameDifficulty> difficulties;
442 public int dateRevive;
445 public int dateRegenerateZone;
448 public int dateExpireRandomMap;
459 public int splashCount;
462 public float thunerInterval;
470 public float defaultBlockHeight;
492 public string idEffect;
495 public string idSound;
498 public Sprite sprite;
504 public Vector2 firePos;