11 public static bool Exist(
string id)
13 return File.Exists(
string.Concat(
new string[]
24 public static void Save(
string id)
26 if (
EClass._zone.subset ==
null)
30 EClass._zone.subset.OnSave(
id);
31 EClass._zone.idCurrentSubset = id;
32 GameIO.SaveFile(
string.Concat(
new string[]
56 public void OnSave(
string _id)
59 this.listClear.Clear();
64 this.listClear.Add(c.index);
67 this.serializedCards.cards.Clear();
70 if (card.isSubsetCard)
72 this.serializedCards.Add(card);
75 Debug.Log(this.listClear.Count);
81 Debug.Log(this.listClear.Count);
82 foreach (
int index
in this.listClear)
85 cell.isClearArea =
true;
86 cell.Things.ForeachReverse(delegate(
Thing t)
91 this.serializedCards.Restore(
EClass._map,
null,
true,
null);
100 public List<int> listClear =
new List<int>();