Elin Modding Docs Doc
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Public Member Functions | |
void | Load () |
void | Kill () |
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virtual void | OnActivate () |
virtual void | OnDeactivate () |
void | Deactivate () |
void | SetAudioMixer (GameObject go) |
void | Say (string lang) |
virtual bool | CanExit () |
void | Exit () |
bool | OnPlay (int a) |
void | GetSlotReward (string id, int pay=1, int bet=1) |
Public Attributes | |
T | game |
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MiniGame.Balance | balance = new MiniGame.Balance() |
GameObject | go |
AssetBundle | asset |
string | path |
bool | isActive |
Additional Inherited Members | |
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enum | Type { Slot , Blackjack , Scratch , Basket , CoinDrop } |
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static void | RegisterMiniGame (string id, MiniGame g, string _path) |
static void | Activate (MiniGame.Type type) |
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static Dictionary< string, MiniGame > | minigames = new Dictionary<string, MiniGame>() |
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virtual string | id [get] |
T | : | Component |
Definition at line 5 of file ModMinigame.cs.
void ModMinigame< T >.Kill | ( | ) |
Definition at line 25 of file ModMinigame.cs.
void ModMinigame< T >.Load | ( | ) |
Definition at line 8 of file ModMinigame.cs.
T ModMinigame< T >.game |
Definition at line 36 of file ModMinigame.cs.