13 this.asset = AssetBundle.LoadFromFile(this.path +
"/Asset_" + this.
id +
"/asset");
14 UnityEngine.Object @
object = this.asset.LoadAsset(this.
id);
16 this.go = (UnityEngine.Object.Instantiate(@
object) as GameObject);
18 this.game = this.go.GetComponentInChildren<T>();
20 base.SetAudioMixer(this.go);
27 UnityEngine.Object.Destroy(this.go);
28 this.game =
default(T);
31 this.asset.Unload(
true);