Definition at line 6 of file Dice.cs.
◆ Dice()
Dice.Dice |
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int | _num = 0, |
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int | _sides = 0, |
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int | _bonus = 0, |
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Card | _card = null ) |
◆ Create() [1/2]
◆ Create() [2/2]
static Dice Dice.Create |
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string | id, |
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int | power, |
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Card | c = null, |
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Act | act = null ) |
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◆ Parse()
static Dice Dice.Parse |
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string | raw | ) |
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◆ rnd()
static int Dice.rnd |
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int | a | ) |
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◆ Roll() [1/2]
◆ Roll() [2/2]
static int Dice.Roll |
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int | num, |
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int | sides, |
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int | bonus = 0, |
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Card | card = null ) |
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◆ RollMax() [1/2]
◆ RollMax() [2/2]
static int Dice.RollMax |
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int | num, |
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int | sides, |
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int | bonus = 0 ) |
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◆ ToString()
override string Dice.ToString |
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◆ bonus
◆ card
◆ Null
Dice Dice.Null = new Dice(0, 0, 0, null) |
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◆ num
◆ sides
The documentation for this class was generated from the following file: