11 public override bool IsSnowCovered
20 public override void OnGenerateMap()
23 List<Dictionary<string, string>> list =
new ExcelData(
"Data/Raw/dagger_graves", 1).BuildList(
"_default");
28 if (!(thing.id !=
"grave_dagger1") || !(thing.id !=
"grave_dagger2"))
33 Dictionary<string, string> dictionary = list[num];
34 int num2 = dictionary[
"id"].ToInt();
38 thing.c_note = dictionary[
"First_" + (Lang.isJP ?
"JP" :
"EN")];
39 thing.c_context = dictionary[
"Full"];
40 thing.c_idBacker = num2;
41 thing.isModified =
true;
46 Debug.Log(num.ToString() +
"/" + list.Count.ToString());
50 public override void OnAfterSimulate()
52 base.OnAfterSimulate();
53 if (base.HourSinceLastActive >= 168)
55 Zone_WindRest.<OnAfterSimulate>g__TryRevive|3_0(
"eureka", 60, 61);
56 Zone_WindRest.<OnAfterSimulate>g__TryRevive|3_0(
"billy", 35, 64);
62 internal static void <OnAfterSimulate>g__TryRevive|3_0(
string id,
int x,
int y)
64 if (
EClass.game.cards.globalCharas.Find(
id) ==
null)
67 using (List<Chara>.Enumerator enumerator =
EClass._map.charas.GetEnumerator())
69 while (enumerator.MoveNext())
71 if (enumerator.Current.id ==
id)