13 return this.children[0] as
Region;
18 public override void OnCreate()
21 this.date.year = prologue.year;
22 this.date.month = prologue.month;
23 this.date.day = prologue.day;
24 this.date.hour = prologue.hour;
25 for (
int i = 0; i < 5; i++)
29 date = this.date.Copy()
32 this.weather._currentCondition = prologue.weather;
37 public void CreateDayData()
41 for (
int i = 0; i <
DayData.LuckRange.Length; i++)
43 if (num >=
DayData.LuckRange[i])
45 this.dayData.luck = i.ToEnum<
DayData.Luck>();
49 this.dayData.seed =
EClass.rnd(100000);
53 public void ModEther(
int a = 3)
56 if (this.ether >= 100)
59 this.weather.SetCondition(
Weather.Condition.Ether, 24,
false);
64 public void SendPackage(
Thing p)
66 EClass.game.cards.listPackage.Add(p);