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Prologue.cs
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using
System;
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using
UnityEngine;
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// Token: 0x02000038 RID: 56
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[Serializable]
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public
class
Prologue
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{
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// Token: 0x0400010A RID: 266
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public
string
idStartZone;
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// Token: 0x0400010B RID: 267
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public
int
startX;
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// Token: 0x0400010C RID: 268
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public
int
startZ;
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// Token: 0x0400010D RID: 269
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public
int
year;
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// Token: 0x0400010E RID: 270
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public
int
month;
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// Token: 0x0400010F RID: 271
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public
int
day;
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// Token: 0x04000110 RID: 272
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public
int
hour;
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// Token: 0x04000111 RID: 273
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public
Vector2Int posAsh;
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// Token: 0x04000112 RID: 274
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public
Vector2Int posFiama;
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// Token: 0x04000113 RID: 275
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public
Vector2Int posPunk;
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// Token: 0x04000114 RID: 276
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public
Weather.Condition weather;
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}
Prologue
Definition
Prologue.cs:7
Elin
Prologue.cs
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