Elin Modding Docs Doc
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Prologue.cs
1using System;
2using UnityEngine;
3
4// Token: 0x02000038 RID: 56
5[Serializable]
6public class Prologue
7{
8 // Token: 0x0400010A RID: 266
9 public string idStartZone;
10
11 // Token: 0x0400010B RID: 267
12 public int startX;
13
14 // Token: 0x0400010C RID: 268
15 public int startZ;
16
17 // Token: 0x0400010D RID: 269
18 public int year;
19
20 // Token: 0x0400010E RID: 270
21 public int month;
22
23 // Token: 0x0400010F RID: 271
24 public int day;
25
26 // Token: 0x04000110 RID: 272
27 public int hour;
28
29 // Token: 0x04000111 RID: 273
30 public Vector2Int posAsh;
31
32 // Token: 0x04000112 RID: 274
33 public Vector2Int posFiama;
34
35 // Token: 0x04000113 RID: 275
36 public Vector2Int posPunk;
37
38 // Token: 0x04000114 RID: 276
39 public Weather.Condition weather;
40}