Elin Modding Docs Doc
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TargetType.cs
1using System;
2using UnityEngine;
3
4// Token: 0x02000242 RID: 578
5public class TargetType : EClass
6{
7 // Token: 0x17000430 RID: 1072
8 // (get) Token: 0x06001017 RID: 4119 RVA: 0x00072C80 File Offset: 0x00070E80
9 public virtual TargetRange Range
10 {
11 get
12 {
13 return TargetRange.Self;
14 }
15 }
16
17 // Token: 0x17000431 RID: 1073
18 // (get) Token: 0x06001018 RID: 4120 RVA: 0x00072C83 File Offset: 0x00070E83
19 public virtual bool CanOnlyTargetEnemy
20 {
21 get
22 {
23 return false;
24 }
25 }
26
27 // Token: 0x17000432 RID: 1074
28 // (get) Token: 0x06001019 RID: 4121 RVA: 0x00072C86 File Offset: 0x00070E86
29 public virtual bool CanTargetGround
30 {
31 get
32 {
33 return false;
34 }
35 }
36
37 // Token: 0x17000433 RID: 1075
38 // (get) Token: 0x0600101A RID: 4122 RVA: 0x00072C89 File Offset: 0x00070E89
39 public virtual bool RequireChara
40 {
41 get
42 {
43 return false;
44 }
45 }
46
47 // Token: 0x17000434 RID: 1076
48 // (get) Token: 0x0600101B RID: 4123 RVA: 0x00072C8C File Offset: 0x00070E8C
49 public virtual bool ShowMapHighlight
50 {
51 get
52 {
53 return true;
54 }
55 }
56
57 // Token: 0x17000435 RID: 1077
58 // (get) Token: 0x0600101C RID: 4124 RVA: 0x00072C8F File Offset: 0x00070E8F
59 public virtual bool RequireLos
60 {
61 get
62 {
63 return true;
64 }
65 }
66
67 // Token: 0x17000436 RID: 1078
68 // (get) Token: 0x0600101D RID: 4125 RVA: 0x00072C92 File Offset: 0x00070E92
69 public virtual bool CanSelectSelf
70 {
71 get
72 {
73 return false;
74 }
75 }
76
77 // Token: 0x17000437 RID: 1079
78 // (get) Token: 0x0600101E RID: 4126 RVA: 0x00072C95 File Offset: 0x00070E95
79 public virtual bool CanSelectParty
80 {
81 get
82 {
83 return false;
84 }
85 }
86
87 // Token: 0x17000438 RID: 1080
88 // (get) Token: 0x0600101F RID: 4127 RVA: 0x00072C98 File Offset: 0x00070E98
89 public virtual bool ForceParty
90 {
91 get
92 {
93 return false;
94 }
95 }
96
97 // Token: 0x17000439 RID: 1081
98 // (get) Token: 0x06001020 RID: 4128 RVA: 0x00072C9B File Offset: 0x00070E9B
99 public virtual Sprite IconType
100 {
101 get
102 {
103 return null;
104 }
105 }
106
107 // Token: 0x1700043A RID: 1082
108 // (get) Token: 0x06001021 RID: 4129 RVA: 0x00072C9E File Offset: 0x00070E9E
109 public virtual int LimitDist
110 {
111 get
112 {
113 return 999;
114 }
115 }
116
117 // Token: 0x04000DA5 RID: 3493
118 public static TargetTypeAny Any = new TargetTypeAny();
119
120 // Token: 0x04000DA6 RID: 3494
121 public static TargetTypeSelf Self = new TargetTypeSelf();
122
123 // Token: 0x04000DA7 RID: 3495
124 public static TargetTypeSelfParty SelfParty = new TargetTypeSelfParty();
125
126 // Token: 0x04000DA8 RID: 3496
127 public static TargetTypeSelect Select = new TargetTypeSelect();
128
129 // Token: 0x04000DA9 RID: 3497
130 public static TargetTypeSelfAndNeighbor SelfAndNeighbor = new TargetTypeSelfAndNeighbor();
131
132 // Token: 0x04000DAA RID: 3498
133 public static TargetTypeGround Ground = new TargetTypeGround();
134
135 // Token: 0x04000DAB RID: 3499
136 public static TargetTypeChara Chara = new TargetTypeChara();
137
138 // Token: 0x04000DAC RID: 3500
139 public static TargetTypeEnemy Enemy = new TargetTypeEnemy();
140
141 // Token: 0x04000DAD RID: 3501
142 public static TargetTypeCard Card = new TargetTypeCard();
143
144 // Token: 0x04000DAE RID: 3502
145 public static TargetTypeParty Party = new TargetTypeParty();
146}
Definition Card.cs:13
Definition Chara.cs:12
Definition Party.cs:8