10 this.offsetAnime += this.speed * Core.gameDelta;
11 Vector3 vector = EMono.screen.position * -1f;
12 vector.x += vector.z * this.heightSpeed.x;
13 vector.y += vector.z * this.heightSpeed.y;
15 Vector3 vector2 = Quaternion.Euler(this.cameraAngle) * vector;
16 this._renderer.sharedMaterial.mainTextureOffset = this.offsetAnime +
new Vector2(vector2.x *
this.cameraSpeed.x, vector2.y *
this.cameraSpeed.y);
23 public Vector2 cameraSpeed;
26 public Vector2 heightSpeed;
29 public Vector3 cameraAngle;
32 public MeshRenderer _renderer;
35 private Vector2 offsetAnime;