8 public override void OnAfterInit()
11 EInput.Consume(
true, 1);
12 ELayer.ui.layerFloat.SetActive(
false);
24 public override void OnUpdateInput()
26 if (this.mini ==
null && EInput.leftMouse.clicked)
29 ELayer.pc.stamina.Mod(-10);
30 ELayer.player.EndTurn(
true);
31 Debug.Log(
ELayer.ui.IsPauseGame);
32 string str =
ELayer.scene.actionMode.ShouldPauseGame.ToString();
35 Debug.Log(str + str2 + ((actionMode !=
null) ? actionMode.ToString() :
null));
36 Debug.Log(
ELayer.scene.actionMode.gameSpeed);
46 public override bool OnBack()
48 if (this.mini !=
null && !this.mini.CanExit())
59 if (this.mini ==
null)
63 this.mini.balance.lastCoin =
ELayer.pc.GetCurrency(
"casino_coin");
64 this.mini.balance.changeCoin = 0;
65 this.mini.OnActivate();
69 public override void OnKill()
71 if (this.mini !=
null)
73 this.mini.Deactivate();
75 ELayer.ui.layerFloat.SetActive(
true);
90 public MiniGame.Type type;