Elin Modding Docs Doc
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DramaEvent.cs
1using System;
2
3// Token: 0x0200010D RID: 269
4public class DramaEvent : EClass
5{
6 // Token: 0x170001B9 RID: 441
7 // (get) Token: 0x0600070E RID: 1806 RVA: 0x0002AB6D File Offset: 0x00028D6D
8 public DramaActor actor
9 {
10 get
11 {
12 return this.sequence.GetActor(this.idActor);
13 }
14 }
15
16 // Token: 0x170001BA RID: 442
17 // (get) Token: 0x0600070F RID: 1807 RVA: 0x0002AB80 File Offset: 0x00028D80
18 public DramaManager manager
19 {
20 get
21 {
22 return this.sequence.manager;
23 }
24 }
25
26 // Token: 0x170001BB RID: 443
27 // (get) Token: 0x06000710 RID: 1808 RVA: 0x0002AB8D File Offset: 0x00028D8D
28 public LayerDrama layer
29 {
30 get
31 {
32 return this.manager.layer;
33 }
34 }
35
36 // Token: 0x06000711 RID: 1809 RVA: 0x0002AB9A File Offset: 0x00028D9A
37 public virtual bool Play()
38 {
39 return true;
40 }
41
42 // Token: 0x06000712 RID: 1810 RVA: 0x0002AB9D File Offset: 0x00028D9D
43 public virtual void Reset()
44 {
45 this.progress = 0;
46 }
47
48 // Token: 0x0400075B RID: 1883
49 public int progress;
50
51 // Token: 0x0400075C RID: 1884
52 public string idJump;
53
54 // Token: 0x0400075D RID: 1885
55 public string idActor;
56
57 // Token: 0x0400075E RID: 1886
58 public string step;
59
60 // Token: 0x0400075F RID: 1887
61 public float time;
62
63 // Token: 0x04000760 RID: 1888
64 public bool temp;
65
66 // Token: 0x04000761 RID: 1889
67 public DramaSequence sequence;
68}