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AM_NoMap.cs
1using System;
2
3// Token: 0x02000139 RID: 313
4public class AM_NoMap : ActionMode
5{
6 // Token: 0x170001FE RID: 510
7 // (get) Token: 0x060008B2 RID: 2226 RVA: 0x000389D9 File Offset: 0x00036BD9
8 public override bool ShowActionHint
9 {
10 get
11 {
12 return false;
13 }
14 }
15
16 // Token: 0x170001FF RID: 511
17 // (get) Token: 0x060008B3 RID: 2227 RVA: 0x000389DC File Offset: 0x00036BDC
18 public override bool AllowHotbar
19 {
20 get
21 {
22 return false;
23 }
24 }
25
26 // Token: 0x17000200 RID: 512
27 // (get) Token: 0x060008B4 RID: 2228 RVA: 0x000389DF File Offset: 0x00036BDF
28 public override bool AllowGeneralInput
29 {
30 get
31 {
32 return false;
33 }
34 }
35
36 // Token: 0x17000201 RID: 513
37 // (get) Token: 0x060008B5 RID: 2229 RVA: 0x000389E2 File Offset: 0x00036BE2
38 public override bool IsNoMap
39 {
40 get
41 {
42 return true;
43 }
44 }
45
46 // Token: 0x17000202 RID: 514
47 // (get) Token: 0x060008B6 RID: 2230 RVA: 0x000389E5 File Offset: 0x00036BE5
48 public override BaseGameScreen TargetGameScreen
49 {
50 get
51 {
52 return EClass.scene.screenNoMap;
53 }
54 }
55
56 // Token: 0x060008B7 RID: 2231 RVA: 0x000389F1 File Offset: 0x00036BF1
57 public override void OnActivate()
58 {
59 EClass.ui.layerFloat.SetActive(false);
60 }
61
62 // Token: 0x060008B8 RID: 2232 RVA: 0x00038A03 File Offset: 0x00036C03
63 public override void OnDeactivate()
64 {
65 EClass.ui.layerFloat.SetActive(true);
66 }
67}