Elin Modding Docs Doc
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TaskDump Member List

This is the complete list of members for TaskDump, including all inherited members.

_CanPerformTask(Chara chara, int radius) (defined in Task)Taskvirtual
_map (defined in EClass)EClassstatic
_source (defined in Element)Element
_WriteNote(UINote n, Chara c, Act act) (defined in Element)Element
_WriteNote(UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true) (defined in Element)Element
_zone (defined in EClass)EClassstatic
act (defined in Element)Element
actionIcon (defined in AIAct)AIAct
AdvMode (defined in EClass)EClassstatic
Bigger(int a, int b) (defined in EClass)EClassstatic
Branch (defined in EClass)EClassstatic
BranchOrHomeBranch (defined in EClass)EClassstatic
CanAutofire (defined in Act)Act
Cancel() (defined in Task)Taskvirtual
CancelWhenDamaged (defined in AIAct)AIAct
CancelWhenMoved (defined in AIAct)AIAct
CanGainExp (defined in Element)Element
CanLink(ElementContainer owner) (defined in Element)Elementvirtual
CanManualCancel() (defined in TaskDump)TaskDumpvirtual
CanPerform() (defined in Act)Actvirtual
CanPerform(Chara _cc, Card _tc=null, Point _tp=null) (defined in Act)Act
CanPerformTask(Chara chara, int radius) (defined in Task)Task
CanPressRepeat (defined in Act)Act
CanProgress() (defined in Task)Taskvirtual
CanRapidFire (defined in Act)Act
CC (defined in Act)Actstatic
CheckLevelBonus(ElementContainer owner, UINote n=null) (defined in Element)Element
child (defined in AIAct)AIAct
CloseLayers (defined in Act)Act
Colors (defined in EClass)EClassstatic
core (defined in EClass)EClassstatic
CostLearn (defined in Element)Element
CostTrain (defined in Element)Element
CostType enum name (defined in Act)Act
Create(int id, int v=0) (defined in Element)Elementstatic
Create(string id, int v=1) (defined in Element)Elementstatic
CreateProgress() (defined in AIAct)AIActvirtual
Current (defined in AIAct)AIAct
CurrentProgress (defined in AIAct)AIAct
CursorIcon (defined in Act)Act
curve(int a, int start, int step, int rate=75) (defined in EClass)EClassstatic
debug (defined in EClass)EClassstatic
Destroy() (defined in Task)Task
DisplayValue (defined in Element)Element
Div (defined in Element)Elementstatic
Do(AIAct _seq, Func< AIAct.Status > _onChildFail=null) (defined in AIAct)AIAct
DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< AIAct.Status > _onChildFail=null) (defined in AIAct)AIAct
DoGoto(Card card, Func< AIAct.Status > _onChildFail=null) (defined in AIAct)AIAct
DoGoto(Card card, int dist, Func< AIAct.Status > _onChildFail=null) (defined in AIAct)AIAct
DoGoto< T >(Func< AIAct.Status > _onChildFail=null) (defined in AIAct)AIAct
DoGotoInteraction(Point pos, Func< AIAct.Status > _onChildFail=null) (defined in AIAct)AIAct
DoGotoSpot(Card card, Func< AIAct.Status > _onChildFail=null) (defined in AIAct)AIAct
DoGotoSpot< T >(Func< AIAct.Status > _onChildFail=null) (defined in AIAct)AIAct
DoGrab(Card card, int num=-1, bool pickHeld=false, Func< AIAct.Status > _onChildFail=null) (defined in AIAct)AIAct
DoGrab< T >() (defined in AIAct)AIAct
DoIdle(int repeat=3) (defined in AIAct)AIAct
DoProgress() (defined in AIAct)AIAct
DoWait(int count=1) (defined in AIAct)AIAct
DropHeldOnStart (defined in Act)Act
editorSources (defined in EClass)EClassstatic
ElementPowerMod (defined in Act)Act
Enumerator (defined in AIAct)AIAct
ExpToNext (defined in Element)Element
forcePt (defined in Act)Actstatic
FullName (defined in Element)Element
game (defined in EClass)EClassstatic
gamedata (defined in EClass)EClassstatic
Get(int id) (defined in Element)Elementstatic
GetActPlanColor() (defined in Act)Actvirtual
GetCost(Chara c) (defined in Element)Elementvirtual
GetCurrentActionText() (defined in AIAct)AIAct
GetCursorIcon(Card c) (defined in Act)Actvirtual
GetDestination() (defined in AIAct)AIActvirtual
GetDetail() (defined in Element)Elementvirtual
GetElementMap(int[] list) (defined in Element)Elementstatic
GetElementMap(int[] list, Dictionary< int, int > map) (defined in Element)Elementstatic
GetHintText(string str="") (defined in Act)Actvirtual
GetHitResult() (defined in Task)Taskvirtual
GetIcon(string suffix="") (defined in Element)Elementvirtual
GetId(string alias) (defined in Element)Elementstatic
GetMaterialSourceValue(Thing t, int v) (defined in Element)Element
GetName(string alias) (defined in Element)Elementstatic
GetParent(Card c) (defined in Element)Element
GetPower(Card c) (defined in Element)Elementvirtual
GetProgress() (defined in AIAct)AIAct
GetRandomElement(int lv=1) (defined in Element)Elementstatic
GetResistDamage(int dmg, int v) (defined in Element)Elementstatic
GetResistLv(int v) (defined in Element)Elementstatic
GetSortVal(UIList.SortMode m) (defined in Element)Element
GetSource() (defined in Element)Elementvirtual
GetSourcePotential(int v) (defined in Element)Elementvirtual
GetSourceValue(int v, int lv, SourceValueType type) (defined in Element)Elementvirtual
GetSprite() (defined in Act)Actvirtual
GetStateIcon() (defined in AIAct)AIActvirtual
GetText(string str="") (defined in Act)Actvirtual
GetTextSmall(Card c) (defined in Act)Actvirtual
HasProgress (defined in AIAct)AIAct
HasTag(string tag) (defined in Element)Element
HaveLongPressAction (defined in Act)Act
HideRightInfo (defined in Act)Act
Home (defined in EClass)EClassstatic
ID (defined in Act)Act
id (defined in Element)Element
InformCancel (defined in AIAct)AIAct
IsAct (defined in AIAct)AIAct
IsAutoTurn (defined in AIAct)AIAct
IsChildRunning (defined in AIAct)AIAct
IsCrime (defined in Act)Act
isDestroyed (defined in Task)Task
IsFactionElement(Chara c) (defined in Element)Element
IsFactionWideElement (defined in Element)Element
isFail (defined in AIAct)AIAct
IsFlag (defined in Element)Element
IsFoodTrait (defined in Element)Element
IsFoodTraitMain (defined in Element)Element
IsGlobalElement (defined in Element)Element
IsHostileAct (defined in Act)Act
IsIdle (defined in AIAct)AIAct
IsMainAttribute (defined in Element)Element
IsMoveAI (defined in AIAct)AIAct
IsNoGoal (defined in AIAct)AIAct
IsPartyWideElement (defined in Element)Element
IsRunning (defined in AIAct)AIAct
IsToolValid() (defined in AIAct)AIActvirtual
IsTrait (defined in Element)Element
IsValidContainer(Thing c) (defined in TaskDump)TaskDump
IsValidTC(Card c) (defined in Act)Actvirtual
KeepRunning() (defined in AIAct)AIAct
LeftHand (defined in Act)Act
List_Body (defined in Element)Elementstatic
List_MainAttributes (defined in Element)Elementstatic
List_MainAttributesMajor (defined in Element)Elementstatic
List_Mind (defined in Element)Elementstatic
ListAttackElements (defined in Element)Elementstatic
ListElements (defined in Element)Elementstatic
ListThingsToPut(Thing c) (defined in TaskDump)TaskDump
LocalAct (defined in Act)Act
MaxProgress (defined in AIAct)AIAct
MaxRadius (defined in Act)Act
MaxRestart (defined in AIAct)AIAct
MinPotential (defined in Element)Element
MinValue (defined in Element)Element
Name (defined in AIAct)AIAct
nextTry (defined in Task)Task
OnAdd() (defined in Task)Taskvirtual
OnBeforeProgress() (defined in AIAct)AIActvirtual
OnCancel() (defined in AIAct)AIActvirtual
OnCancelOrSuccess() (defined in TaskDump)TaskDumpvirtual
OnChangeValue() (defined in Element)Elementvirtual
onChildFail (defined in AIAct)AIAct
OnCreateProgress(Progress_Custom p) (defined in AIAct)AIActvirtual
OnDestroy() (defined in Task)Taskvirtual
OnMarkMapHighlights() (defined in Act)Actvirtual
OnProgress() (defined in AIAct)AIActvirtual
OnProgressComplete() (defined in AIAct)AIActvirtual
OnReset() (defined in Task)Taskvirtual
OnSetOwner() (defined in AIAct)AIActvirtual
OnSimulatePosition() (defined in AIAct)AIActvirtual
OnSimulateZone(int days) (defined in AIAct)AIActvirtual
OnStart() (defined in AIAct)AIActvirtual
OnSuccess() (defined in Task)Taskvirtual
OnWriteNote(UINote n, ElementContainer owner) (defined in Element)Elementvirtual
owner (defined in AIAct)AIAct
parent (defined in AIAct)AIAct
pc (defined in EClass)EClassstatic
Perform() (defined in AIAct)AIActvirtual
Perform(Chara _cc, Card _tc=null, Point _tp=null) (defined in Act)Act
PerformDistance (defined in Act)Act
PickHeldOnStart (defined in Act)Act
player (defined in EClass)EClassstatic
Potential (defined in Element)Element
PotentialAsStock (defined in Element)Element
powerMod (defined in Act)Actstatic
PushChara (defined in AIAct)AIAct
Radius (defined in Act)Act
RapidDelay (defined in Act)Act
RenderThing (defined in AIAct)AIAct
RequireTool (defined in Act)Act
Reset() (defined in AIAct)AIAct
ResetAxis (defined in Act)Act
Restart() (defined in AIAct)AIAct
restartCount (defined in AIAct)AIAct
RightHand (defined in Act)Act
rnd(int a) (defined in EClass)EClassstatic
rndf(float a) (defined in EClass)EClassstatic
rndHalf(int a) (defined in EClass)EClassstatic
rndSqrt(int a) (defined in EClass)EClassstatic
Run() (defined in TaskDump)TaskDumpvirtual
scene (defined in EClass)EClassstatic
screen (defined in EClass)EClassstatic
SetChild(AIAct seq, Func< AIAct.Status > _onChildFail=null) (defined in AIAct)AIAct
SetImage(Image image) (defined in Act)Act
SetOwner(Chara c) (defined in AIAct)AIAct
SetReference(Chara _cc, Card _tc=null, Point _tp=null) (defined in Act)Actstatic
SetTextValue(UIText text) (defined in Element)Elementvirtual
setting (defined in EClass)EClassstatic
SetTool(Thing t) (defined in Act)Actstatic
ShortName (defined in Element)Element
ShouldMapHighlight(Point p) (defined in Act)Actvirtual
ShowAuto (defined in Act)Act
ShowCursor (defined in AIAct)AIAct
ShowEncNumber (defined in Element)Element
ShowMapHighlight (defined in Act)Act
ShowMapHighlightBlock (defined in Act)Act
ShowMouseHint(Card c) (defined in Act)Actvirtual
ShowMsgOnValueChanged (defined in Element)Element
ShowPotential (defined in AIAct)AIAct
ShowProgress (defined in AIAct)AIAct
ShowRelativeAttribute (defined in AIAct)AIAct
ShowValue (defined in Element)Element
ShowXP (defined in Element)Element
SimulateZone(int days) (defined in AIAct)AIAct
Smaller(int a, int b) (defined in EClass)EClassstatic
SortVal(bool charaSheet=false) (defined in Element)Element
Sound (defined in EClass)EClassstatic
source (defined in Element)Element
sources (defined in EClass)EClassstatic
Start() (defined in AIAct)AIAct
stateIcon (defined in AIAct)AIActprotected
Status enum name (defined in AIAct)AIAct
status (defined in AIAct)AIAct
Success(Action action=null) (defined in AIAct)AIAct
suspended (defined in Task)Task
TargetType (defined in Task)Task
taskList (defined in Task)Task
TC (defined in Act)Actstatic
Tick() (defined in AIAct)AIAct
TickChild() (defined in AIAct)AIAct
ToggleSuspend() (defined in Task)Task
TOOL (defined in Act)Actstatic
ToString() (defined in AIAct)AIAct
TP (defined in Act)Actstatic
TryCancel(Card c) (defined in AIAct)AIAct
TryLayer(int min=30) (defined in Task)Task
ui (defined in EClass)EClassstatic
UseExpMod (defined in Element)Element
UsePotential (defined in AIAct)AIAct
UseTurbo (defined in AIAct)AIAct
Value (defined in Element)Element
ValueWithoutLink (defined in Element)Element
vBase (defined in Element)Element
vExp (defined in Element)Element
vLink (defined in Element)Element
Void (defined in Element)Elementstatic
vPotential (defined in Element)Element
vSource (defined in Element)Element
vSourcePotential (defined in Element)Element
vTempPotential (defined in Element)Element
Wait(float a, Card c) (defined in EClass)EClassstatic
Wait(float a, Point p) (defined in EClass)EClassstatic
Wilds (defined in EClass)EClassstatic
WillEndTurn (defined in Act)Act
world (defined in EClass)EClassstatic
WriteNote(UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null) (defined in Element)Element
WriteNoteWithRef(UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle) (defined in Element)Element