Definition at line 4 of file SKILL.cs.
◆ acidproof
| const int SKILL.acidproof = 51 |
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◆ alchemy
| const int SKILL.alchemy = 257 |
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◆ anatomy
| const int SKILL.anatomy = 290 |
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◆ appraising
| const int SKILL.appraising = 289 |
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◆ armorHeavy
| const int SKILL.armorHeavy = 122 |
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◆ armorLight
| const int SKILL.armorLight = 120 |
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◆ blacksmith
| const int SKILL.blacksmith = 256 |
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◆ bladder
| const int SKILL.bladder = 311 |
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◆ building
| const int SKILL.building = 288 |
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◆ carpentry
| const int SKILL.carpentry = 255 |
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◆ casting
| const int SKILL.casting = 304 |
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◆ CHA
◆ climbing
| const int SKILL.climbing = 242 |
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◆ controlmana
| const int SKILL.controlmana = 302 |
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◆ cooking
| const int SKILL.cooking = 287 |
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◆ critical
| const int SKILL.critical = 90 |
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◆ DEX
◆ digging
| const int SKILL.digging = 230 |
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◆ disarmTrap
| const int SKILL.disarmTrap = 293 |
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◆ DMG
◆ DV
◆ EDR
◆ eleAcid
| const int SKILL.eleAcid = 923 |
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◆ eleChaos
| const int SKILL.eleChaos = 920 |
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◆ eleCold
| const int SKILL.eleCold = 911 |
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◆ eleCut
| const int SKILL.eleCut = 924 |
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◆ eleDarkness
| const int SKILL.eleDarkness = 913 |
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◆ eleEther
| const int SKILL.eleEther = 922 |
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◆ eleFire
| const int SKILL.eleFire = 910 |
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◆ eleHoly
| const int SKILL.eleHoly = 919 |
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◆ eleImpact
| const int SKILL.eleImpact = 925 |
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◆ eleLightning
| const int SKILL.eleLightning = 912 |
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◆ eleMagic
| const int SKILL.eleMagic = 921 |
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◆ eleMind
| const int SKILL.eleMind = 914 |
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◆ eleNerve
| const int SKILL.eleNerve = 918 |
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◆ eleNether
| const int SKILL.eleNether = 916 |
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◆ elePoison
| const int SKILL.elePoison = 915 |
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◆ eleSound
| const int SKILL.eleSound = 917 |
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◆ END
◆ env
| const int SKILL.env = 313 |
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◆ evasion
| const int SKILL.evasion = 150 |
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◆ evasionPerfect
| const int SKILL.evasionPerfect = 57 |
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◆ evasionPlus
| const int SKILL.evasionPlus = 151 |
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◆ eyeofmind
| const int SKILL.eyeofmind = 134 |
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◆ faith
| const int SKILL.faith = 306 |
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◆ farming
| const int SKILL.farming = 286 |
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◆ fireproof
| const int SKILL.fireproof = 50 |
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◆ fishing
| const int SKILL.fishing = 245 |
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◆ FPV
◆ fun
| const int SKILL.fun = 312 |
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◆ gathering
| const int SKILL.gathering = 250 |
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◆ handicraft
| const int SKILL.handicraft = 261 |
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◆ HIT
◆ hygine
| const int SKILL.hygine = 310 |
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◆ IDS
| readonly int [] SKILL.IDS |
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◆ INT
◆ investing
| const int SKILL.investing = 292 |
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◆ jewelry
| const int SKILL.jewelry = 259 |
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◆ LER
◆ life
| const int SKILL.life = 60 |
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◆ lockpicking
| const int SKILL.lockpicking = 280 |
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◆ LUC
◆ lumberjack
| const int SKILL.lumberjack = 225 |
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◆ MAG
◆ magicDevice
| const int SKILL.magicDevice = 305 |
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◆ mana
| const int SKILL.mana = 61 |
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◆ manaCapacity
| const int SKILL.manaCapacity = 303 |
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◆ marksman
| const int SKILL.marksman = 133 |
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◆ martial
| const int SKILL.martial = 100 |
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◆ meditation
| const int SKILL.meditation = 301 |
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◆ memorization
| const int SKILL.memorization = 307 |
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◆ milking
| const int SKILL.milking = 235 |
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◆ mining
| const int SKILL.mining = 220 |
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◆ music
| const int SKILL.music = 241 |
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◆ negotiation
| const int SKILL.negotiation = 291 |
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◆ parasite
| const int SKILL.parasite = 227 |
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◆ PDR
◆ penetration
| const int SKILL.penetration = 92 |
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◆ PER
◆ PV
◆ reading
| const int SKILL.reading = 285 |
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◆ regeneration
| const int SKILL.regeneration = 300 |
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◆ resAcid
| const int SKILL.resAcid = 963 |
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◆ resChaos
| const int SKILL.resChaos = 959 |
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◆ resCold
| const int SKILL.resCold = 951 |
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◆ resCurse
| const int SKILL.resCurse = 972 |
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◆ resCut
| const int SKILL.resCut = 964 |
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◆ resDamage
| const int SKILL.resDamage = 971 |
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◆ resDarkness
| const int SKILL.resDarkness = 953 |
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◆ resDecay
| const int SKILL.resDecay = 970 |
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◆ resEther
| const int SKILL.resEther = 962 |
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◆ resFire
| const int SKILL.resFire = 950 |
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◆ resHoly
| const int SKILL.resHoly = 960 |
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◆ resImpact
| const int SKILL.resImpact = 965 |
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◆ resLightning
| const int SKILL.resLightning = 952 |
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◆ resMagic
| const int SKILL.resMagic = 961 |
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◆ resMind
| const int SKILL.resMind = 954 |
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◆ resNerve
| const int SKILL.resNerve = 958 |
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◆ resNether
| const int SKILL.resNether = 956 |
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◆ resPoison
| const int SKILL.resPoison = 955 |
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◆ resSound
| const int SKILL.resSound = 957 |
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◆ riding
| const int SKILL.riding = 226 |
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◆ sculpture
| const int SKILL.sculpture = 258 |
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◆ shield
| const int SKILL.shield = 123 |
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◆ SPD
◆ spotting
| const int SKILL.spotting = 210 |
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◆ stealing
| const int SKILL.stealing = 281 |
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◆ stealth
| const int SKILL.stealth = 152 |
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◆ STR
◆ strategy
| const int SKILL.strategy = 135 |
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◆ swimming
| const int SKILL.swimming = 200 |
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◆ tactics
| const int SKILL.tactics = 132 |
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◆ taming
| const int SKILL.taming = 237 |
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◆ throwing
| const int SKILL.throwing = 108 |
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◆ travel
| const int SKILL.travel = 240 |
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◆ twohand
| const int SKILL.twohand = 130 |
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◆ twowield
| const int SKILL.twowield = 131 |
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◆ vigor
| const int SKILL.vigor = 62 |
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◆ vopal
| const int SKILL.vopal = 91 |
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◆ weaponAxe
| const int SKILL.weaponAxe = 102 |
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◆ weaponBlunt
| const int SKILL.weaponBlunt = 111 |
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◆ weaponBow
| const int SKILL.weaponBow = 104 |
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◆ weaponCrossbow
| const int SKILL.weaponCrossbow = 109 |
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◆ weaponDagger
| const int SKILL.weaponDagger = 107 |
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◆ weaponGun
| const int SKILL.weaponGun = 105 |
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◆ weaponPolearm
| const int SKILL.weaponPolearm = 106 |
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◆ weaponScythe
| const int SKILL.weaponScythe = 110 |
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◆ weaponStaff
| const int SKILL.weaponStaff = 103 |
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◆ weaponSword
| const int SKILL.weaponSword = 101 |
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◆ weaving
| const int SKILL.weaving = 260 |
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◆ weightlifting
| const int SKILL.weightlifting = 207 |
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◆ WIL
The documentation for this class was generated from the following file: