Elin Modding Docs Doc
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SKILL.cs
1using System;
2
3// Token: 0x02000047 RID: 71
4public class SKILL
5{
6 // Token: 0x0400030A RID: 778
7 public const int marksman = 133;
8
9 // Token: 0x0400030B RID: 779
10 public const int tactics = 132;
11
12 // Token: 0x0400030C RID: 780
13 public const int twowield = 131;
14
15 // Token: 0x0400030D RID: 781
16 public const int twohand = 130;
17
18 // Token: 0x0400030E RID: 782
19 public const int shield = 123;
20
21 // Token: 0x0400030F RID: 783
22 public const int fireproof = 50;
23
24 // Token: 0x04000310 RID: 784
25 public const int armorLight = 120;
26
27 // Token: 0x04000311 RID: 785
28 public const int weaponBlunt = 111;
29
30 // Token: 0x04000312 RID: 786
31 public const int weaponScythe = 110;
32
33 // Token: 0x04000313 RID: 787
34 public const int weaponCrossbow = 109;
35
36 // Token: 0x04000314 RID: 788
37 public const int eyeofmind = 134;
38
39 // Token: 0x04000315 RID: 789
40 public const int armorHeavy = 122;
41
42 // Token: 0x04000316 RID: 790
43 public const int strategy = 135;
44
45 // Token: 0x04000317 RID: 791
46 public const int digging = 230;
47
48 // Token: 0x04000318 RID: 792
49 public const int evasionPlus = 151;
50
51 // Token: 0x04000319 RID: 793
52 public const int climbing = 242;
53
54 // Token: 0x0400031A RID: 794
55 public const int music = 241;
56
57 // Token: 0x0400031B RID: 795
58 public const int travel = 240;
59
60 // Token: 0x0400031C RID: 796
61 public const int taming = 237;
62
63 // Token: 0x0400031D RID: 797
64 public const int milking = 235;
65
66 // Token: 0x0400031E RID: 798
67 public const int acidproof = 51;
68
69 // Token: 0x0400031F RID: 799
70 public const int evasion = 150;
71
72 // Token: 0x04000320 RID: 800
73 public const int parasite = 227;
74
75 // Token: 0x04000321 RID: 801
76 public const int lumberjack = 225;
77
78 // Token: 0x04000322 RID: 802
79 public const int mining = 220;
80
81 // Token: 0x04000323 RID: 803
82 public const int spotting = 210;
83
84 // Token: 0x04000324 RID: 804
85 public const int weightlifting = 207;
86
87 // Token: 0x04000325 RID: 805
88 public const int swimming = 200;
89
90 // Token: 0x04000326 RID: 806
91 public const int stealth = 152;
92
93 // Token: 0x04000327 RID: 807
94 public const int riding = 226;
95
96 // Token: 0x04000328 RID: 808
97 public const int PDR = 55;
98
99 // Token: 0x04000329 RID: 809
100 public const int weaponSword = 101;
101
102 // Token: 0x0400032A RID: 810
103 public const int evasionPerfect = 57;
104
105 // Token: 0x0400032B RID: 811
106 public const int fishing = 245;
107
108 // Token: 0x0400032C RID: 812
109 public const int vigor = 62;
110
111 // Token: 0x0400032D RID: 813
112 public const int DV = 64;
113
114 // Token: 0x0400032E RID: 814
115 public const int PV = 65;
116
117 // Token: 0x0400032F RID: 815
118 public const int HIT = 66;
119
120 // Token: 0x04000330 RID: 816
121 public const int DMG = 67;
122
123 // Token: 0x04000331 RID: 817
124 public const int FPV = 68;
125
126 // Token: 0x04000332 RID: 818
127 public const int STR = 70;
128
129 // Token: 0x04000333 RID: 819
130 public const int END = 71;
131
132 // Token: 0x04000334 RID: 820
133 public const int DEX = 72;
134
135 // Token: 0x04000335 RID: 821
136 public const int PER = 73;
137
138 // Token: 0x04000336 RID: 822
139 public const int LER = 74;
140
141 // Token: 0x04000337 RID: 823
142 public const int WIL = 75;
143
144 // Token: 0x04000338 RID: 824
145 public const int MAG = 76;
146
147 // Token: 0x04000339 RID: 825
148 public const int EDR = 56;
149
150 // Token: 0x0400033A RID: 826
151 public const int CHA = 77;
152
153 // Token: 0x0400033B RID: 827
154 public const int SPD = 79;
155
156 // Token: 0x0400033C RID: 828
157 public const int INT = 80;
158
159 // Token: 0x0400033D RID: 829
160 public const int critical = 90;
161
162 // Token: 0x0400033E RID: 830
163 public const int vopal = 91;
164
165 // Token: 0x0400033F RID: 831
166 public const int penetration = 92;
167
168 // Token: 0x04000340 RID: 832
169 public const int martial = 100;
170
171 // Token: 0x04000341 RID: 833
172 public const int weaponAxe = 102;
173
174 // Token: 0x04000342 RID: 834
175 public const int weaponStaff = 103;
176
177 // Token: 0x04000343 RID: 835
178 public const int weaponBow = 104;
179
180 // Token: 0x04000344 RID: 836
181 public const int weaponGun = 105;
182
183 // Token: 0x04000345 RID: 837
184 public const int weaponDagger = 107;
185
186 // Token: 0x04000346 RID: 838
187 public const int throwing = 108;
188
189 // Token: 0x04000347 RID: 839
190 public const int mana = 61;
191
192 // Token: 0x04000348 RID: 840
193 public const int life = 60;
194
195 // Token: 0x04000349 RID: 841
196 public const int LUC = 78;
197
198 // Token: 0x0400034A RID: 842
199 public const int gathering = 250;
200
201 // Token: 0x0400034B RID: 843
202 public const int weaponPolearm = 106;
203
204 // Token: 0x0400034C RID: 844
205 public const int blacksmith = 256;
206
207 // Token: 0x0400034D RID: 845
208 public const int eleNether = 916;
209
210 // Token: 0x0400034E RID: 846
211 public const int eleSound = 917;
212
213 // Token: 0x0400034F RID: 847
214 public const int eleNerve = 918;
215
216 // Token: 0x04000350 RID: 848
217 public const int eleChaos = 920;
218
219 // Token: 0x04000351 RID: 849
220 public const int eleMagic = 921;
221
222 // Token: 0x04000352 RID: 850
223 public const int eleEther = 922;
224
225 // Token: 0x04000353 RID: 851
226 public const int eleAcid = 923;
227
228 // Token: 0x04000354 RID: 852
229 public const int eleCut = 924;
230
231 // Token: 0x04000355 RID: 853
232 public const int eleImpact = 925;
233
234 // Token: 0x04000356 RID: 854
235 public const int resFire = 950;
236
237 // Token: 0x04000357 RID: 855
238 public const int resCold = 951;
239
240 // Token: 0x04000358 RID: 856
241 public const int resLightning = 952;
242
243 // Token: 0x04000359 RID: 857
244 public const int resDarkness = 953;
245
246 // Token: 0x0400035A RID: 858
247 public const int resMind = 954;
248
249 // Token: 0x0400035B RID: 859
250 public const int resPoison = 955;
251
252 // Token: 0x0400035C RID: 860
253 public const int resNether = 956;
254
255 // Token: 0x0400035D RID: 861
256 public const int resSound = 957;
257
258 // Token: 0x0400035E RID: 862
259 public const int resNerve = 958;
260
261 // Token: 0x0400035F RID: 863
262 public const int resChaos = 959;
263
264 // Token: 0x04000360 RID: 864
265 public const int resHoly = 960;
266
267 // Token: 0x04000361 RID: 865
268 public const int resMagic = 961;
269
270 // Token: 0x04000362 RID: 866
271 public const int resEther = 962;
272
273 // Token: 0x04000363 RID: 867
274 public const int resAcid = 963;
275
276 // Token: 0x04000364 RID: 868
277 public const int resCut = 964;
278
279 // Token: 0x04000365 RID: 869
280 public const int resImpact = 965;
281
282 // Token: 0x04000366 RID: 870
283 public const int resDecay = 970;
284
285 // Token: 0x04000367 RID: 871
286 public const int resDamage = 971;
287
288 // Token: 0x04000368 RID: 872
289 public const int resCurse = 972;
290
291 // Token: 0x04000369 RID: 873
292 public const int carpentry = 255;
293
294 // Token: 0x0400036A RID: 874
295 public const int elePoison = 915;
296
297 // Token: 0x0400036B RID: 875
298 public const int eleMind = 914;
299
300 // Token: 0x0400036C RID: 876
301 public const int eleHoly = 919;
302
303 // Token: 0x0400036D RID: 877
304 public const int eleLightning = 912;
305
306 // Token: 0x0400036E RID: 878
307 public const int alchemy = 257;
308
309 // Token: 0x0400036F RID: 879
310 public const int sculpture = 258;
311
312 // Token: 0x04000370 RID: 880
313 public const int jewelry = 259;
314
315 // Token: 0x04000371 RID: 881
316 public const int weaving = 260;
317
318 // Token: 0x04000372 RID: 882
319 public const int handicraft = 261;
320
321 // Token: 0x04000373 RID: 883
322 public const int lockpicking = 280;
323
324 // Token: 0x04000374 RID: 884
325 public const int stealing = 281;
326
327 // Token: 0x04000375 RID: 885
328 public const int reading = 285;
329
330 // Token: 0x04000376 RID: 886
331 public const int farming = 286;
332
333 // Token: 0x04000377 RID: 887
334 public const int eleDarkness = 913;
335
336 // Token: 0x04000378 RID: 888
337 public const int building = 288;
338
339 // Token: 0x04000379 RID: 889
340 public const int appraising = 289;
341
342 // Token: 0x0400037A RID: 890
343 public const int anatomy = 290;
344
345 // Token: 0x0400037B RID: 891
346 public const int negotiation = 291;
347
348 // Token: 0x0400037C RID: 892
349 public const int investing = 292;
350
351 // Token: 0x0400037D RID: 893
352 public const int cooking = 287;
353
354 // Token: 0x0400037E RID: 894
355 public const int regeneration = 300;
356
357 // Token: 0x0400037F RID: 895
358 public const int eleCold = 911;
359
360 // Token: 0x04000380 RID: 896
361 public const int disarmTrap = 293;
362
363 // Token: 0x04000381 RID: 897
364 public const int env = 313;
365
366 // Token: 0x04000382 RID: 898
367 public const int fun = 312;
368
369 // Token: 0x04000383 RID: 899
370 public const int bladder = 311;
371
372 // Token: 0x04000384 RID: 900
373 public const int hygine = 310;
374
375 // Token: 0x04000385 RID: 901
376 public const int eleFire = 910;
377
378 // Token: 0x04000386 RID: 902
379 public const int faith = 306;
380
381 // Token: 0x04000387 RID: 903
382 public const int magicDevice = 305;
383
384 // Token: 0x04000388 RID: 904
385 public const int casting = 304;
386
387 // Token: 0x04000389 RID: 905
388 public const int manaCapacity = 303;
389
390 // Token: 0x0400038A RID: 906
391 public const int controlmana = 302;
392
393 // Token: 0x0400038B RID: 907
394 public const int memorization = 307;
395
396 // Token: 0x0400038C RID: 908
397 public const int meditation = 301;
398
399 // Token: 0x0400038D RID: 909
400 public static readonly int[] IDS = new int[]
401 {
402 133,
403 132,
404 131,
405 130,
406 123,
407 50,
408 120,
409 111,
410 110,
411 109,
412 134,
413 122,
414 135,
415 230,
416 151,
417 242,
418 241,
419 240,
420 237,
421 235,
422 51,
423 150,
424 227,
425 225,
426 220,
427 210,
428 207,
429 200,
430 152,
431 226,
432 55,
433 101,
434 57,
435 245,
436 62,
437 64,
438 65,
439 66,
440 67,
441 68,
442 70,
443 71,
444 72,
445 73,
446 74,
447 75,
448 76,
449 56,
450 77,
451 79,
452 80,
453 90,
454 91,
455 92,
456 100,
457 102,
458 103,
459 104,
460 105,
461 107,
462 108,
463 61,
464 60,
465 78,
466 250,
467 106,
468 256,
469 916,
470 917,
471 918,
472 920,
473 921,
474 922,
475 923,
476 924,
477 925,
478 950,
479 951,
480 952,
481 953,
482 954,
483 955,
484 956,
485 957,
486 958,
487 959,
488 960,
489 961,
490 962,
491 963,
492 964,
493 965,
494 970,
495 971,
496 972,
497 255,
498 915,
499 914,
500 919,
501 912,
502 257,
503 258,
504 259,
505 260,
506 261,
507 280,
508 281,
509 285,
510 286,
511 913,
512 288,
513 289,
514 290,
515 291,
516 292,
517 287,
518 300,
519 911,
520 293,
521 313,
522 312,
523 311,
524 310,
525 910,
526 306,
527 305,
528 304,
529 303,
530 302,
531 307,
532 301
533 };
534}
Definition SKILL.cs:5