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Elin Modding Docs Doc
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This is the complete list of members for Los, including all inherited members.
| _map (defined in EClass) | EClass | static |
| _zone (defined in EClass) | EClass | static |
| ABS(int a) (defined in Los) | Los | static |
| AdvMode (defined in EClass) | EClass | static |
| Bigger(int a, int b) (defined in EClass) | EClass | static |
| Branch (defined in EClass) | EClass | static |
| BranchOrHomeBranch (defined in EClass) | EClass | static |
| Colors (defined in EClass) | EClass | static |
| core (defined in EClass) | EClass | static |
| curve(int a, int start, int step, int rate=75) (defined in EClass) | EClass | static |
| debug (defined in EClass) | EClass | static |
| editorSources (defined in EClass) | EClass | static |
| game (defined in EClass) | EClass | static |
| gamedata (defined in EClass) | EClass | static |
| GetNearestNeighbor(Point p1, Point p2) (defined in Los) | Los | static |
| GetRushPoint(Point p1, Point dest) (defined in Los) | Los | static |
| Home (defined in EClass) | EClass | static |
| IsVisible(Point p1, Point p2, Action< Point, bool > _onVisit=null) (defined in Los) | Los | static |
| IsVisible(Card c1, Card c2) (defined in Los) | Los | static |
| IsVisible(int x1, int x2, int z1, int z2, Action< Point, bool > _onVisit=null, bool returnOnBlock=true) (defined in Los) | Los | static |
| ListVisible(Point p1, Point p2, int radius, Action< Point, bool > _onVisit=null) (defined in Los) | Los | static |
| MAX(int a, int b) (defined in Los) | Los | static |
| onVisit (defined in Los) | Los | static |
| originalP (defined in Los) | Los | static |
| p (defined in Los) | Los | static |
| pc (defined in EClass) | EClass | static |
| player (defined in EClass) | EClass | static |
| rnd(int a) (defined in EClass) | EClass | static |
| rndf(float a) (defined in EClass) | EClass | static |
| rndHalf(int a) (defined in EClass) | EClass | static |
| rndSqrt(int a) (defined in EClass) | EClass | static |
| scene (defined in EClass) | EClass | static |
| screen (defined in EClass) | EClass | static |
| setting (defined in EClass) | EClass | static |
| Smaller(int a, int b) (defined in EClass) | EClass | static |
| Sound (defined in EClass) | EClass | static |
| sources (defined in EClass) | EClass | static |
| ui (defined in EClass) | EClass | static |
| Wait(float a, Card c) (defined in EClass) | EClass | static |
| Wait(float a, Point p) (defined in EClass) | EClass | static |
| Wilds (defined in EClass) | EClass | static |
| world (defined in EClass) | EClass | static |
| ZSGN(int a) (defined in Los) | Los | static |