Elin Modding Docs Doc
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This is the complete list of members for GameIO, including all inherited members.
_map (defined in EClass) | EClass | static |
_zone (defined in EClass) | EClass | static |
AdvMode (defined in EClass) | EClass | static |
Bigger(int a, int b) (defined in EClass) | EClass | static |
Branch (defined in EClass) | EClass | static |
BranchOrHomeBranch (defined in EClass) | EClass | static |
ClearTemp() (defined in GameIO) | GameIO | static |
Colors (defined in EClass) | EClass | static |
compressSave (defined in GameIO) | GameIO | static |
core (defined in EClass) | EClass | static |
curve(int a, int start, int step, int rate=75) (defined in EClass) | EClass | static |
debug (defined in EClass) | EClass | static |
DeleteEmptyGameFolders() (defined in GameIO) | GameIO | static |
DeleteGame(string id) (defined in GameIO) | GameIO | static |
editorSources (defined in EClass) | EClass | static |
FileExist(string id) (defined in GameIO) | GameIO | static |
formatting (defined in GameIO) | GameIO | static |
game (defined in EClass) | EClass | static |
gamedata (defined in EClass) | EClass | static |
GetGameList() (defined in GameIO) | GameIO | static |
GetNewId() (defined in GameIO) | GameIO | static |
Home (defined in EClass) | EClass | static |
jsReadGame (defined in GameIO) | GameIO | static |
jsWriteGame (defined in GameIO) | GameIO | static |
LoadFile< T >(string path) (defined in GameIO) | GameIO | static |
LoadGame(string id) (defined in GameIO) | GameIO | static |
LoadIndex(string id) (defined in GameIO) | GameIO | static |
MakeBackup() (defined in GameIO) | GameIO | static |
MakeBackup(string id, string suffix="") (defined in GameIO) | GameIO | static |
MakeDirectories(string id) (defined in GameIO) | GameIO | static |
pathBackup (defined in GameIO) | GameIO | static |
pathCurrentSave (defined in GameIO) | GameIO | static |
pathSaveRoot (defined in GameIO) | GameIO | static |
pathTemp (defined in GameIO) | GameIO | static |
pc (defined in EClass) | EClass | static |
player (defined in EClass) | EClass | static |
ResetTemp() (defined in GameIO) | GameIO | static |
rnd(int a) (defined in EClass) | EClass | static |
rndf(float a) (defined in EClass) | EClass | static |
rndHalf(int a) (defined in EClass) | EClass | static |
rndSqrt(int a) (defined in EClass) | EClass | static |
SaveFile(string path, object obj) (defined in GameIO) | GameIO | static |
SaveGame() (defined in GameIO) | GameIO | static |
scene (defined in EClass) | EClass | static |
screen (defined in EClass) | EClass | static |
setting (defined in EClass) | EClass | static |
Smaller(int a, int b) (defined in EClass) | EClass | static |
Sound (defined in EClass) | EClass | static |
sources (defined in EClass) | EClass | static |
ui (defined in EClass) | EClass | static |
Wait(float a, Card c) (defined in EClass) | EClass | static |
Wait(float a, Point p) (defined in EClass) | EClass | static |
Wilds (defined in EClass) | EClass | static |
world (defined in EClass) | EClass | static |