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Elin Modding Docs Doc
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This is the complete list of members for GameIO, including all inherited members.
| _map (defined in EClass) | EClass | static |
| _zone (defined in EClass) | EClass | static |
| AdvMode (defined in EClass) | EClass | static |
| Bigger(int a, int b) (defined in EClass) | EClass | static |
| Branch (defined in EClass) | EClass | static |
| BranchOrHomeBranch (defined in EClass) | EClass | static |
| ClearTemp() (defined in GameIO) | GameIO | static |
| Colors (defined in EClass) | EClass | static |
| compressSave (defined in GameIO) | GameIO | static |
| core (defined in EClass) | EClass | static |
| curve(int a, int start, int step, int rate=75) (defined in EClass) | EClass | static |
| debug (defined in EClass) | EClass | static |
| DeleteEmptyGameFolders() (defined in GameIO) | GameIO | static |
| DeleteGame(string id) (defined in GameIO) | GameIO | static |
| editorSources (defined in EClass) | EClass | static |
| FileExist(string id) (defined in GameIO) | GameIO | static |
| formatting (defined in GameIO) | GameIO | static |
| game (defined in EClass) | EClass | static |
| gamedata (defined in EClass) | EClass | static |
| GetGameList() (defined in GameIO) | GameIO | static |
| GetNewId() (defined in GameIO) | GameIO | static |
| Home (defined in EClass) | EClass | static |
| jsReadGame (defined in GameIO) | GameIO | static |
| jsWriteGame (defined in GameIO) | GameIO | static |
| LoadFile< T >(string path) (defined in GameIO) | GameIO | static |
| LoadGame(string id) (defined in GameIO) | GameIO | static |
| LoadIndex(string id) (defined in GameIO) | GameIO | static |
| MakeBackup() (defined in GameIO) | GameIO | static |
| MakeBackup(string id, string suffix="") (defined in GameIO) | GameIO | static |
| MakeDirectories(string id) (defined in GameIO) | GameIO | static |
| pathBackup (defined in GameIO) | GameIO | static |
| pathCurrentSave (defined in GameIO) | GameIO | static |
| pathSaveRoot (defined in GameIO) | GameIO | static |
| pathTemp (defined in GameIO) | GameIO | static |
| pc (defined in EClass) | EClass | static |
| player (defined in EClass) | EClass | static |
| ResetTemp() (defined in GameIO) | GameIO | static |
| rnd(int a) (defined in EClass) | EClass | static |
| rndf(float a) (defined in EClass) | EClass | static |
| rndHalf(int a) (defined in EClass) | EClass | static |
| rndSqrt(int a) (defined in EClass) | EClass | static |
| SaveFile(string path, object obj) (defined in GameIO) | GameIO | static |
| SaveGame() (defined in GameIO) | GameIO | static |
| scene (defined in EClass) | EClass | static |
| screen (defined in EClass) | EClass | static |
| setting (defined in EClass) | EClass | static |
| Smaller(int a, int b) (defined in EClass) | EClass | static |
| Sound (defined in EClass) | EClass | static |
| sources (defined in EClass) | EClass | static |
| ui (defined in EClass) | EClass | static |
| Wait(float a, Card c) (defined in EClass) | EClass | static |
| Wait(float a, Point p) (defined in EClass) | EClass | static |
| Wilds (defined in EClass) | EClass | static |
| world (defined in EClass) | EClass | static |