Elin Modding Docs Doc
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GameIO Member List

This is the complete list of members for GameIO, including all inherited members.

_map (defined in EClass)EClassstatic
_zone (defined in EClass)EClassstatic
AdvMode (defined in EClass)EClassstatic
Bigger(int a, int b) (defined in EClass)EClassstatic
Branch (defined in EClass)EClassstatic
BranchOrHomeBranch (defined in EClass)EClassstatic
ClearTemp() (defined in GameIO)GameIOstatic
Colors (defined in EClass)EClassstatic
compressSave (defined in GameIO)GameIOstatic
core (defined in EClass)EClassstatic
curve(int a, int start, int step, int rate=75) (defined in EClass)EClassstatic
debug (defined in EClass)EClassstatic
DeleteEmptyGameFolders() (defined in GameIO)GameIOstatic
DeleteGame(string id) (defined in GameIO)GameIOstatic
editorSources (defined in EClass)EClassstatic
FileExist(string id) (defined in GameIO)GameIOstatic
formatting (defined in GameIO)GameIOstatic
game (defined in EClass)EClassstatic
gamedata (defined in EClass)EClassstatic
GetGameList() (defined in GameIO)GameIOstatic
GetNewId() (defined in GameIO)GameIOstatic
Home (defined in EClass)EClassstatic
jsReadGame (defined in GameIO)GameIOstatic
jsWriteGame (defined in GameIO)GameIOstatic
LoadFile< T >(string path) (defined in GameIO)GameIOstatic
LoadGame(string id) (defined in GameIO)GameIOstatic
LoadIndex(string id) (defined in GameIO)GameIOstatic
MakeBackup() (defined in GameIO)GameIOstatic
MakeBackup(string id, string suffix="") (defined in GameIO)GameIOstatic
MakeDirectories(string id) (defined in GameIO)GameIOstatic
pathBackup (defined in GameIO)GameIOstatic
pathCurrentSave (defined in GameIO)GameIOstatic
pathSaveRoot (defined in GameIO)GameIOstatic
pathTemp (defined in GameIO)GameIOstatic
pc (defined in EClass)EClassstatic
player (defined in EClass)EClassstatic
ResetTemp() (defined in GameIO)GameIOstatic
rnd(int a) (defined in EClass)EClassstatic
rndf(float a) (defined in EClass)EClassstatic
rndHalf(int a) (defined in EClass)EClassstatic
rndSqrt(int a) (defined in EClass)EClassstatic
SaveFile(string path, object obj) (defined in GameIO)GameIOstatic
SaveGame() (defined in GameIO)GameIOstatic
scene (defined in EClass)EClassstatic
screen (defined in EClass)EClassstatic
setting (defined in EClass)EClassstatic
Smaller(int a, int b) (defined in EClass)EClassstatic
Sound (defined in EClass)EClassstatic
sources (defined in EClass)EClassstatic
ui (defined in EClass)EClassstatic
Wait(float a, Card c) (defined in EClass)EClassstatic
Wait(float a, Point p) (defined in EClass)EClassstatic
Wilds (defined in EClass)EClassstatic
world (defined in EClass)EClassstatic