Elin Modding Docs Doc
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AM_Sim Member List

This is the complete list of members for AM_Sim, including all inherited members.

_FixFocus (defined in AM_ViewZone)AM_ViewZone
_HitTest(Point point, Point start) (defined in ActionMode)ActionMode
_map (defined in EClass)EClassstatic
_OnUpdateInput() (defined in AM_Sim)AM_Simvirtual
_SyncScroll (defined in AM_ViewZone)AM_ViewZone
_zone (defined in EClass)EClassstatic
Activate(bool toggle=true, bool forceActivate=false) (defined in ActionMode)ActionMode
Adv (defined in ActionMode)ActionModestatic
AdvMode (defined in EClass)EClassstatic
AdvOrRegion (defined in ActionMode)ActionModestatic
AdvTarget (defined in ActionMode)ActionModestatic
AllowAutoClick (defined in ActionMode)ActionMode
AllowBuildModeShortcuts (defined in AM_Sim)AM_Sim
AllowGeneralInput (defined in ActionMode)ActionMode
AllowHotbar (defined in ActionMode)ActionMode
AllowMiddleClickFunc (defined in AM_Sim)AM_Sim
AllowWheelZoom (defined in ActionMode)ActionMode
AreaHihlight (defined in AM_ViewZone)AM_ViewZone
Bigger(int a, int b) (defined in EClass)EClassstatic
Bird (defined in ActionMode)ActionModestatic
Blueprint (defined in ActionMode)ActionModestatic
boxType (defined in ActionMode)ActionMode
Branch (defined in EClass)EClassstatic
BranchOrHomeBranch (defined in EClass)EClassstatic
brushRadius (defined in ActionMode)ActionMode
Build (defined in ActionMode)ActionModestatic
buildMenuMode (defined in ActionMode)ActionMode
CanProcessTiles() (defined in ActionMode)ActionModevirtual
CanSelectTile (defined in ActionMode)ActionMode
CanTargetFog (defined in ActionMode)ActionMode
CanTargetOutsideBounds (defined in ActionMode)ActionMode
cardIconMode (defined in ActionMode)ActionMode
ChangeGameSpeed(int a, bool sound=false) (defined in ActionMode)ActionMode
Cinema (defined in ActionMode)ActionModestatic
ClearSimpleTexts() (defined in ActionMode)ActionMode
Colors (defined in EClass)EClassstatic
ContinuousClick (defined in ActionMode)ActionMode
Copy (defined in ActionMode)ActionModestatic
core (defined in EClass)EClassstatic
CostMoney (defined in ActionMode)ActionMode
CreateArea (defined in ActionMode)ActionModestatic
curve(int a, int start, int step, int rate=75) (defined in EClass)EClassstatic
Cut (defined in ActionMode)ActionModestatic
Deactivate() (defined in ActionMode)ActionMode
debug (defined in EClass)EClassstatic
Deconstruct (defined in ActionMode)ActionModestatic
DefaultCursor (defined in ActionMode)ActionMode
DefaultMode (defined in ActionMode)ActionModestatic
Dig (defined in ActionMode)ActionModestatic
DoFunc(CoreConfig.GameFuncBuild func) (defined in ActionMode)ActionMode
DoFunc(CoreConfig.GameFunc func) (defined in ActionMode)ActionMode
EditArea (defined in ActionMode)ActionModestatic
EditMarker (defined in ActionMode)ActionModestatic
editorSources (defined in EClass)EClassstatic
EloMap (defined in ActionMode)ActionModestatic
enableMouseInfo (defined in ActionMode)ActionMode
ExpandArea (defined in ActionMode)ActionModestatic
FixFocus (defined in AM_ViewZone)AM_ViewZone
FlagCell (defined in ActionMode)ActionModestatic
game (defined in EClass)EClassstatic
gamedata (defined in EClass)EClassstatic
gameSpeed (defined in ActionMode)ActionMode
GameSpeeds (defined in ActionMode)ActionModestatic
GetDefaultTile(Point p) (defined in ActionMode)ActionModevirtual
GetGuidePass(Point point) (defined in ActionMode)ActionModevirtual
GetHintText() (defined in AM_BaseGameMode)AM_BaseGameModevirtual
GetSimpleText(Card c) (defined in ActionMode)ActionModevirtual
Harvest (defined in ActionMode)ActionModestatic
hideBalloon (defined in ActionMode)ActionMode
HideLayer() (defined in ActionMode)ActionMode
HideSubWidgets (defined in AM_BaseGameMode)AM_BaseGameMode
HighlightWall(Point p) (defined in ActionMode)ActionModevirtual
hit (defined in AM_BaseGameMode)AM_BaseGameModeprotected
hitH (defined in ActionMode)ActionMode
HitTest(Point point, Point start) (defined in AM_BaseGameMode)AM_BaseGameModevirtual
hitType (defined in AM_BaseGameMode)AM_BaseGameMode
hitW (defined in ActionMode)ActionMode
Home (defined in EClass)EClassstatic
id (defined in ActionMode)ActionMode
idHelpTopic (defined in ActionMode)ActionMode
idSound (defined in ActionMode)ActionMode
ignoreSound (defined in ActionMode)ActionModestatic
InputMovement() (defined in ActionMode)ActionMode
InputWheel(int wheel) (defined in ActionMode)ActionModevirtual
Inspect (defined in ActionMode)ActionModestatic
IsActive (defined in ActionMode)ActionMode
IsAdv (defined in ActionMode)ActionModestatic
IsBuildMode (defined in ActionMode)ActionMode
IsFillMode() (defined in ActionMode)ActionModevirtual
isMouseOnMap (defined in AM_BaseGameMode)AM_BaseGameMode
IsNoMap (defined in ActionMode)ActionMode
IsRoofEditMode(Card c=null) (defined in ActionMode)ActionModevirtual
LastBuildMode (defined in ActionMode)ActionModestatic
lastEditorMat (defined in ActionMode)ActionModestatic
layer (defined in ActionMode)ActionMode
Mine (defined in ActionMode)ActionModestatic
MiniGame (defined in ActionMode)ActionModestatic
mouseTarget (defined in AM_ViewZone)AM_ViewZone
mpos (defined in ActionMode)ActionModeprotectedstatic
Multisize (defined in ActionMode)ActionMode
NewZone (defined in ActionMode)ActionModestatic
NoMap (defined in ActionMode)ActionModestatic
OnActivate() (defined in AM_ViewZone)AM_ViewZonevirtual
OnAfterProcessTiles(Point start, Point end) (defined in ActionMode)ActionModevirtual
OnAfterUpdate() (defined in ActionMode)ActionModevirtual
OnBeforeProcessTiles() (defined in ActionMode)ActionModevirtual
OnBeforeUpdate() (defined in ActionMode)ActionModevirtual
OnCancel() (defined in AM_BaseGameMode)AM_BaseGameModevirtual
OnClickSubMenu(int a) (defined in ActionMode)ActionModevirtual
OnDeactivate() (defined in ActionMode)ActionModevirtual
OnFinishProcessTiles() (defined in ActionMode)ActionModevirtual
OnGameInstantiated() (defined in ActionMode)ActionModestatic
OnHideLayer() (defined in ActionMode)ActionModevirtual
OnProcessTiles(Point point, int dir) (defined in ActionMode)ActionModevirtual
OnRefreshSummary(Point point, HitResult result, HitSummary summary) (defined in ActionMode)ActionModevirtual
OnRenderTile(Point point, HitResult result, int dir) (defined in AM_ViewZone)AM_ViewZonevirtual
OnRenderTileFloor(Point point, HitResult result) (defined in ActionMode)ActionMode
OnRotate() (defined in ActionMode)ActionMode
OnScroll() (defined in AM_ViewZone)AM_ViewZonevirtual
OnSelectEnd(bool cancel) (defined in ActionMode)ActionModevirtual
OnSelectStart(Point point) (defined in ActionMode)ActionModevirtual
OnSetSubMenuButton(int a, UIButton b) (defined in ActionMode)ActionModevirtual
OnShowExtraHint(UINote n) (defined in ActionMode)ActionModevirtual
OnShowLayer() (defined in ActionMode)ActionModevirtual
OnUpdateCursor() (defined in ActionMode)ActionModevirtual
OnUpdateInput() (defined in AM_BaseGameMode)AM_BaseGameModevirtual
Paint (defined in ActionMode)ActionModestatic
Pause(bool sound=false) (defined in ActionMode)ActionMode
pc (defined in EClass)EClassstatic
Picker (defined in ActionMode)ActionModestatic
player (defined in EClass)EClassstatic
Populate (defined in ActionMode)ActionModestatic
RefreshTexts() (defined in ActionMode)ActionMode
Region (defined in ActionMode)ActionModestatic
RemoveDesignation (defined in ActionMode)ActionModestatic
rnd(int a) (defined in EClass)EClassstatic
rndf(float a) (defined in EClass)EClassstatic
rndHalf(int a) (defined in EClass)EClassstatic
rndSqrt(int a) (defined in EClass)EClassstatic
RotateUnderMouse() (defined in ActionMode)ActionModevirtual
scene (defined in EClass)EClassstatic
screen (defined in EClass)EClassstatic
SEExecuteSummary() (defined in ActionMode)ActionModevirtual
Select (defined in ActionMode)ActionModestatic
SelectorHeight (defined in ActionMode)ActionMode
selectType (defined in AM_BaseGameMode)AM_BaseGameMode
SetCursorOnMap(CursorInfo cursor) (defined in ActionMode)ActionMode
SetMouseInfo(ref string s) (defined in ActionMode)ActionModevirtual
setting (defined in EClass)EClassstatic
ShouldHideBuildMenu (defined in ActionMode)ActionMode
ShouldPauseGame (defined in AM_BaseSim)AM_BaseSim
ShowActionHint (defined in AM_BaseGameMode)AM_BaseGameMode
ShowBuildWidgets (defined in ActionMode)ActionMode
ShowExtraHint (defined in ActionMode)ActionMode
ShowLayer() (defined in ActionMode)ActionMode
ShowMaskedThings (defined in ActionMode)ActionMode
ShowMouseoverTarget (defined in AM_Sim)AM_Sim
Sim (defined in ActionMode)ActionModestatic
simpleTexts (defined in ActionMode)ActionModestatic
Smaller(int a, int b) (defined in EClass)EClassstatic
Sound (defined in EClass)EClassstatic
sources (defined in EClass)EClassstatic
StateEditor (defined in ActionMode)ActionModestatic
SubMenuAsGroup (defined in ActionMode)ActionMode
SubMenuModeIndex (defined in ActionMode)ActionMode
Summary (defined in ActionMode)ActionMode
TargetGameScreen (defined in AM_BaseGameMode)AM_BaseGameMode
TargetZoom (defined in ActionMode)ActionMode
Terrain (defined in ActionMode)ActionModestatic
textHintTitle (defined in ActionMode)ActionMode
tileSelector (defined in ActionMode)ActionMode
Title (defined in ActionMode)ActionModestatic
TogglePause() (defined in ActionMode)ActionMode
TopHeight(Point p) (defined in ActionMode)ActionModevirtual
TryRightClickCloseWidget() (defined in ActionMode)ActionMode
TryShowWidgetMenu() (defined in ActionMode)ActionMode
ui (defined in EClass)EClassstatic
UnPause(bool sound=false) (defined in ActionMode)ActionMode
UpdateInput() (defined in ActionMode)ActionMode
UseSubMenu (defined in ActionMode)ActionMode
UseSubMenuSlider (defined in ActionMode)ActionMode
View (defined in ActionMode)ActionModestatic
ViewMap (defined in ActionMode)ActionModestatic
Visibility (defined in ActionMode)ActionModestatic
Wait(float a, Card c) (defined in EClass)EClassstatic
Wait(float a, Point p) (defined in EClass)EClassstatic
Wilds (defined in EClass)EClassstatic
world (defined in EClass)EClassstatic