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Elin Modding Docs Doc
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This is the complete list of members for AI_Read, including all inherited members.
| _map (defined in EClass) | EClass | static |
| _source (defined in Element) | Element | |
| _WriteNote(UINote n, Chara c, Act act) (defined in Element) | Element | |
| _WriteNote(UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true) (defined in Element) | Element | |
| _zone (defined in EClass) | EClass | static |
| act (defined in Element) | Element | |
| actionIcon (defined in AIAct) | AIAct | |
| AdvMode (defined in EClass) | EClass | static |
| Bigger(int a, int b) (defined in EClass) | EClass | static |
| Branch (defined in EClass) | EClass | static |
| BranchOrHomeBranch (defined in EClass) | EClass | static |
| CanAutofire (defined in Act) | Act | |
| Cancel() (defined in AIAct) | AIAct | virtual |
| CancelWhenDamaged (defined in AIAct) | AIAct | |
| CancelWhenMoved (defined in AIAct) | AIAct | |
| CanGainExp (defined in Element) | Element | |
| CanLink(ElementContainer owner) (defined in Element) | Element | virtual |
| CanManualCancel() (defined in AIAct) | AIAct | virtual |
| CanPerform() (defined in Act) | Act | virtual |
| CanPerform(Chara _cc, Card _tc=null, Point _tp=null) (defined in Act) | Act | |
| CanPressRepeat (defined in Act) | Act | |
| CanProgress() (defined in AIAct) | AIAct | virtual |
| CanRapidFire (defined in Act) | Act | |
| CC (defined in Act) | Act | static |
| CheckLevelBonus(ElementContainer owner, UINote n=null) (defined in Element) | Element | |
| child (defined in AIAct) | AIAct | |
| CloseLayers (defined in Act) | Act | |
| Colors (defined in EClass) | EClass | static |
| core (defined in EClass) | EClass | static |
| CostLearn (defined in Element) | Element | |
| CostTrain (defined in Element) | Element | |
| CostType enum name (defined in Act) | Act | |
| Create(int id, int v=0) (defined in Element) | Element | static |
| Create(string id, int v=1) (defined in Element) | Element | static |
| CreateProgress() (defined in AIAct) | AIAct | virtual |
| Current (defined in AIAct) | AIAct | |
| CurrentProgress (defined in AIAct) | AIAct | |
| CursorIcon (defined in Act) | Act | |
| curve(int a, int start, int step, int rate=75) (defined in EClass) | EClass | static |
| debug (defined in EClass) | EClass | static |
| DisplayValue (defined in Element) | Element | |
| Div (defined in Element) | Element | static |
| Do(AIAct _seq, Func< AIAct.Status > _onChildFail=null) (defined in AIAct) | AIAct | |
| DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< AIAct.Status > _onChildFail=null) (defined in AIAct) | AIAct | |
| DoGoto(Card card, Func< AIAct.Status > _onChildFail=null) (defined in AIAct) | AIAct | |
| DoGoto(Card card, int dist, Func< AIAct.Status > _onChildFail=null) (defined in AIAct) | AIAct | |
| DoGoto< T >(Func< AIAct.Status > _onChildFail=null) (defined in AIAct) | AIAct | |
| DoGotoInteraction(Point pos, Func< AIAct.Status > _onChildFail=null) (defined in AIAct) | AIAct | |
| DoGotoSpot(Card card, Func< AIAct.Status > _onChildFail=null) (defined in AIAct) | AIAct | |
| DoGotoSpot< T >(Func< AIAct.Status > _onChildFail=null) (defined in AIAct) | AIAct | |
| DoGrab(Card card, int num=-1, bool pickHeld=false, Func< AIAct.Status > _onChildFail=null) (defined in AIAct) | AIAct | |
| DoGrab< T >() (defined in AIAct) | AIAct | |
| DoIdle(int repeat=3) (defined in AIAct) | AIAct | |
| DoProgress() (defined in AIAct) | AIAct | |
| DoWait(int count=1) (defined in AIAct) | AIAct | |
| DropHeldOnStart (defined in Act) | Act | |
| editorSources (defined in EClass) | EClass | static |
| ElementPowerMod (defined in Act) | Act | |
| Enumerator (defined in AIAct) | AIAct | |
| ExpToNext (defined in Element) | Element | |
| forcePt (defined in Act) | Act | static |
| FullName (defined in Element) | Element | |
| game (defined in EClass) | EClass | static |
| gamedata (defined in EClass) | EClass | static |
| Get(int id) (defined in Element) | Element | static |
| GetActPlanColor() (defined in Act) | Act | virtual |
| GetCost(Chara c) (defined in Element) | Element | virtual |
| GetCurrentActionText() (defined in AIAct) | AIAct | |
| GetCursorIcon(Card c) (defined in Act) | Act | virtual |
| GetDestination() (defined in AIAct) | AIAct | virtual |
| GetDetail() (defined in Element) | Element | virtual |
| GetElementMap(int[] list) (defined in Element) | Element | static |
| GetElementMap(int[] list, Dictionary< int, int > map) (defined in Element) | Element | static |
| GetHintText(string str="") (defined in Act) | Act | virtual |
| GetIcon(string suffix="") (defined in Element) | Element | virtual |
| GetId(string alias) (defined in Element) | Element | static |
| GetMaterialSourceValue(Thing t, int v) (defined in Element) | Element | |
| GetName(string alias) (defined in Element) | Element | static |
| GetParent(Card c) (defined in Element) | Element | |
| GetPower(Card c) (defined in Element) | Element | virtual |
| GetProgress() (defined in AIAct) | AIAct | |
| GetRandomElement(int lv=1) (defined in Element) | Element | static |
| GetResistDamage(int dmg, int v) (defined in Element) | Element | static |
| GetResistLv(int v) (defined in Element) | Element | static |
| GetSortVal(UIList.SortMode m) (defined in Element) | Element | |
| GetSource() (defined in Element) | Element | virtual |
| GetSourcePotential(int v) (defined in Element) | Element | virtual |
| GetSourceValue(int v, int lv, SourceValueType type) (defined in Element) | Element | virtual |
| GetSprite() (defined in Act) | Act | virtual |
| GetStateIcon() (defined in AIAct) | AIAct | virtual |
| GetText(string str="") (defined in Act) | Act | virtual |
| GetTextSmall(Card c) (defined in Act) | Act | virtual |
| HasProgress (defined in AIAct) | AIAct | |
| HasTag(string tag) (defined in Element) | Element | |
| HaveLongPressAction (defined in Act) | Act | |
| HideRightInfo (defined in Act) | Act | |
| Home (defined in EClass) | EClass | static |
| ID (defined in Act) | Act | |
| id (defined in Element) | Element | |
| InformCancel (defined in AIAct) | AIAct | |
| IsAct (defined in AIAct) | AIAct | |
| IsAutoTurn (defined in AIAct) | AIAct | |
| IsChildRunning (defined in AIAct) | AIAct | |
| IsCrime (defined in Act) | Act | |
| IsFactionElement(Chara c) (defined in Element) | Element | |
| IsFactionWideElement (defined in Element) | Element | |
| isFail (defined in AIAct) | AIAct | |
| IsFlag (defined in Element) | Element | |
| IsFoodTrait (defined in Element) | Element | |
| IsFoodTraitMain (defined in Element) | Element | |
| IsGlobalElement (defined in Element) | Element | |
| IsHostileAct (defined in AI_Read) | AI_Read | |
| IsIdle (defined in AIAct) | AIAct | |
| IsMainAttribute (defined in Element) | Element | |
| IsMoveAI (defined in AIAct) | AIAct | |
| IsNoGoal (defined in AIAct) | AIAct | |
| IsPartyWideElement (defined in Element) | Element | |
| IsRunning (defined in AIAct) | AIAct | |
| IsToolValid() (defined in AIAct) | AIAct | virtual |
| IsTrait (defined in Element) | Element | |
| IsValidTC(Card c) (defined in Act) | Act | virtual |
| KeepRunning() (defined in AIAct) | AIAct | |
| LeftHand (defined in Act) | Act | |
| List_Body (defined in Element) | Element | static |
| List_MainAttributes (defined in Element) | Element | static |
| List_MainAttributesMajor (defined in Element) | Element | static |
| List_Mind (defined in Element) | Element | static |
| ListAttackElements (defined in Element) | Element | static |
| ListElements (defined in Element) | Element | static |
| LocalAct (defined in AI_Read) | AI_Read | |
| MaxProgress (defined in AIAct) | AIAct | |
| MaxRadius (defined in Act) | Act | |
| MaxRestart (defined in AIAct) | AIAct | |
| MinPotential (defined in Element) | Element | |
| MinValue (defined in Element) | Element | |
| Name (defined in AIAct) | AIAct | |
| OnBeforeProgress() (defined in AIAct) | AIAct | virtual |
| OnCancel() (defined in AIAct) | AIAct | virtual |
| OnCancelOrSuccess() (defined in AIAct) | AIAct | virtual |
| OnChangeValue() (defined in Element) | Element | virtual |
| onChildFail (defined in AIAct) | AIAct | |
| OnCreateProgress(Progress_Custom p) (defined in AIAct) | AIAct | virtual |
| OnMarkMapHighlights() (defined in Act) | Act | virtual |
| OnProgress() (defined in AIAct) | AIAct | virtual |
| OnProgressComplete() (defined in AIAct) | AIAct | virtual |
| OnReset() (defined in AIAct) | AIAct | virtual |
| OnSetOwner() (defined in AI_Read) | AI_Read | virtual |
| OnSimulatePosition() (defined in AIAct) | AIAct | virtual |
| OnSimulateZone(int days) (defined in AIAct) | AIAct | virtual |
| OnStart() (defined in AIAct) | AIAct | virtual |
| OnSuccess() (defined in AIAct) | AIAct | virtual |
| OnWriteNote(UINote n, ElementContainer owner) (defined in Element) | Element | virtual |
| owner (defined in AIAct) | AIAct | |
| parent (defined in AIAct) | AIAct | |
| pc (defined in EClass) | EClass | static |
| Perform() (defined in AIAct) | AIAct | virtual |
| Perform(Chara _cc, Card _tc=null, Point _tp=null) (defined in Act) | Act | |
| PerformDistance (defined in Act) | Act | |
| PickHeldOnStart (defined in Act) | Act | |
| player (defined in EClass) | EClass | static |
| Potential (defined in Element) | Element | |
| PotentialAsStock (defined in Element) | Element | |
| powerMod (defined in Act) | Act | static |
| PushChara (defined in AIAct) | AIAct | |
| Radius (defined in Act) | Act | |
| RapidDelay (defined in Act) | Act | |
| RenderThing (defined in AIAct) | AIAct | |
| RequireTool (defined in Act) | Act | |
| Reset() (defined in AIAct) | AIAct | |
| ResetAxis (defined in Act) | Act | |
| Restart() (defined in AIAct) | AIAct | |
| restartCount (defined in AIAct) | AIAct | |
| RightHand (defined in Act) | Act | |
| rnd(int a) (defined in EClass) | EClass | static |
| rndf(float a) (defined in EClass) | EClass | static |
| rndHalf(int a) (defined in EClass) | EClass | static |
| rndSqrt(int a) (defined in EClass) | EClass | static |
| Run() (defined in AI_Read) | AI_Read | virtual |
| scene (defined in EClass) | EClass | static |
| screen (defined in EClass) | EClass | static |
| SetChild(AIAct seq, Func< AIAct.Status > _onChildFail=null) (defined in AIAct) | AIAct | |
| SetImage(Image image) (defined in Act) | Act | |
| SetOwner(Chara c) (defined in AIAct) | AIAct | |
| SetReference(Chara _cc, Card _tc=null, Point _tp=null) (defined in Act) | Act | static |
| SetTextValue(UIText text) (defined in Element) | Element | virtual |
| setting (defined in EClass) | EClass | static |
| SetTool(Thing t) (defined in Act) | Act | static |
| ShortName (defined in Element) | Element | |
| ShouldMapHighlight(Point p) (defined in Act) | Act | virtual |
| ShowAuto (defined in Act) | Act | |
| ShowCursor (defined in AIAct) | AIAct | |
| ShowEncNumber (defined in Element) | Element | |
| ShowMapHighlight (defined in Act) | Act | |
| ShowMapHighlightBlock (defined in Act) | Act | |
| ShowMouseHint(Card c) (defined in Act) | Act | virtual |
| ShowMsgOnValueChanged (defined in Element) | Element | |
| ShowPotential (defined in AIAct) | AIAct | |
| ShowProgress (defined in AIAct) | AIAct | |
| ShowRelativeAttribute (defined in AIAct) | AIAct | |
| ShowValue (defined in Element) | Element | |
| ShowXP (defined in Element) | Element | |
| SimulateZone(int days) (defined in AIAct) | AIAct | |
| Smaller(int a, int b) (defined in EClass) | EClass | static |
| SortVal(bool charaSheet=false) (defined in Element) | Element | |
| Sound (defined in EClass) | EClass | static |
| source (defined in Element) | Element | |
| sources (defined in EClass) | EClass | static |
| Start() (defined in AIAct) | AIAct | |
| stateIcon (defined in AIAct) | AIAct | protected |
| Status enum name (defined in AIAct) | AIAct | |
| status (defined in AIAct) | AIAct | |
| Success(Action action=null) (defined in AIAct) | AIAct | |
| target (defined in AI_Read) | AI_Read | |
| TargetType (defined in Act) | Act | |
| TC (defined in Act) | Act | static |
| Tick() (defined in AIAct) | AIAct | |
| TickChild() (defined in AIAct) | AIAct | |
| TOOL (defined in Act) | Act | static |
| ToString() (defined in AIAct) | AIAct | |
| TP (defined in Act) | Act | static |
| TryCancel(Card c) (defined in AIAct) | AIAct | |
| ui (defined in EClass) | EClass | static |
| UseExpMod (defined in Element) | Element | |
| UsePotential (defined in AIAct) | AIAct | |
| UseTurbo (defined in AIAct) | AIAct | |
| Value (defined in Element) | Element | |
| ValueWithoutLink (defined in Element) | Element | |
| vBase (defined in Element) | Element | |
| vExp (defined in Element) | Element | |
| vLink (defined in Element) | Element | |
| Void (defined in Element) | Element | static |
| vPotential (defined in Element) | Element | |
| vSource (defined in Element) | Element | |
| vSourcePotential (defined in Element) | Element | |
| vTempPotential (defined in Element) | Element | |
| Wait(float a, Card c) (defined in EClass) | EClass | static |
| Wait(float a, Point p) (defined in EClass) | EClass | static |
| Wilds (defined in EClass) | EClass | static |
| WillEndTurn (defined in Act) | Act | |
| world (defined in EClass) | EClass | static |
| WriteNote(UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null) (defined in Element) | Element | |
| WriteNoteWithRef(UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle) (defined in Element) | Element |