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Zone_LittleGarden.cs
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using
System;
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using
UnityEngine;
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// Token: 0x02000715 RID: 1813
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public
class
Zone_LittleGarden
:
Zone_Civilized
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{
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// Token: 0x17000FD7 RID: 4055
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// (get) Token: 0x06003461 RID: 13409 RVA: 0x0011C4FB File Offset: 0x0011A6FB
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public
override
ZoneTransition.EnterState RegionEnterState
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{
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get
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{
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return
ZoneTransition
.EnterState.Right;
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}
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}
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// Token: 0x06003462 RID: 13410 RVA: 0x0011C4FE File Offset: 0x0011A6FE
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public
override
void
OnRegenerate()
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{
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base.development = Mathf.Max(0, (
EClass
.player.little_saved * 2 -
EClass
.player.little_dead * 3) * 10);
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}
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}
EClass
Definition
EClass.cs:7
Zone_Civilized
Definition
Zone_Civilized.cs:5
Zone_LittleGarden
Definition
Zone_LittleGarden.cs:6
ZoneTransition
Definition
ZoneTransition.cs:6
Elin
Zone_LittleGarden.cs
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