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RigidUpdateSound.cs
1
using
System;
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using
UnityEngine;
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// Token: 0x0200051C RID: 1308
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public
class
RigidUpdateSound
:
RigidUpdate
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{
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// Token: 0x06002318 RID: 8984 RVA: 0x000C5AE5 File Offset: 0x000C3CE5
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private
void
Awake()
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{
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this.timer = UnityEngine.Random.Range(1f, 10f);
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}
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// Token: 0x06002319 RID: 8985 RVA: 0x000C5AFC File Offset: 0x000C3CFC
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public
override
void
OnFixedUpdate()
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{
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this.timer -=
RigidUpdate
.delta;
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if
(this.timer < 0f)
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{
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base.actor.PlaySound(
null
);
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this.timer = UnityEngine.Random.Range(1f, 5f);
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}
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}
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// Token: 0x040012A0 RID: 4768
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private
float
timer;
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}
RigidUpdate
Definition
RigidUpdate.cs:6
RigidUpdateSound
Definition
RigidUpdateSound.cs:6
Elin
RigidUpdateSound.cs
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