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QuestSupplyBulk.cs
1using System;
2
3// Token: 0x020000EC RID: 236
5{
6 // Token: 0x1700017C RID: 380
7 // (get) Token: 0x0600066C RID: 1644 RVA: 0x00029358 File Offset: 0x00027558
8 public override string RefDrama4
9 {
10 get
11 {
12 return "_unit2".lang(this.num.ToString() ?? "", base.sourceThing.GetText("unit", false), null, null, null);
13 }
14 }
15
16 // Token: 0x0600066D RID: 1645 RVA: 0x0002938C File Offset: 0x0002758C
17 public override int GetDestNum()
18 {
19 return 1 + this.difficulty * 3 + EClass.rnd(5);
20 }
21
22 // Token: 0x1700017D RID: 381
23 // (get) Token: 0x0600066E RID: 1646 RVA: 0x0002939F File Offset: 0x0002759F
24 public override Quest.DifficultyType difficultyType
25 {
26 get
27 {
28 return Quest.DifficultyType.Bulk;
29 }
30 }
31}
Definition Quest.cs:8