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NoGoal.cs
1
using
System;
2
using
System.Collections.Generic;
3
using
UnityEngine;
4
5
// Token: 0x02000231 RID: 561
6
public
class
NoGoal
:
Goal
7
{
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// Token: 0x1700040F RID: 1039
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// (get) Token: 0x06000FBF RID: 4031 RVA: 0x00071B64 File Offset: 0x0006FD64
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public
override
bool
IsIdle
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{
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get
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{
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return
true
;
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}
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}
17
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// Token: 0x17000410 RID: 1040
19
// (get) Token: 0x06000FC0 RID: 4032 RVA: 0x00071B67 File Offset: 0x0006FD67
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public
override
bool
IsNoGoal
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{
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get
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{
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return
true
;
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}
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}
27
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// Token: 0x17000411 RID: 1041
29
// (get) Token: 0x06000FC1 RID: 4033 RVA: 0x00071B6A File Offset: 0x0006FD6A
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public
override
int
MaxRestart
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{
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get
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{
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return
99999999;
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}
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}
37
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// Token: 0x17000412 RID: 1042
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// (get) Token: 0x06000FC2 RID: 4034 RVA: 0x00071B71 File Offset: 0x0006FD71
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public
override
bool
CancelWhenDamaged
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{
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get
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{
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return
false
;
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}
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}
47
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// Token: 0x06000FC3 RID: 4035 RVA: 0x00071B74 File Offset: 0x0006FD74
49
public
override
IEnumerable<
AIAct
.Status> Run()
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{
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if
(
EClass
.scene.actionMode ==
ActionMode
.Sim &&
EClass
.rnd(3) == 0)
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{
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this.owner.MoveRandom();
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if
(
EClass
.rnd(10) == 0)
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{
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this.owner.renderer.PlayAnime(AnimeID.Jump,
default
(Vector3),
false
);
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}
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}
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yield
return
base.Restart();
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yield
break
;
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}
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}
AIAct
Definition
AIAct.cs:7
ActionMode
Definition
ActionMode.cs:8
EClass
Definition
EClass.cs:7
Goal
Definition
Goal.cs:5
NoGoal
Definition
NoGoal.cs:7
Elin
NoGoal.cs
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1.12.0