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GameDifficulty.cs
1
using
System;
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3
// Token: 0x02000037 RID: 55
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[Serializable]
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public
class
GameDifficulty
:
EClass
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{
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// Token: 0x17000040 RID: 64
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// (get) Token: 0x06000183 RID: 387 RVA: 0x0000E3F2 File Offset: 0x0000C5F2
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public
int
ID
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{
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get
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{
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return
EClass
.setting.start.difficulties.IndexOf(
this
);
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}
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}
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// Token: 0x17000041 RID: 65
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// (get) Token: 0x06000184 RID: 388 RVA: 0x0000E409 File Offset: 0x0000C609
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public
string
Name
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{
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get
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{
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return
Lang.GetList(
"difficulties"
)[this.ID];
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}
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}
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// Token: 0x04000107 RID: 263
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public
bool
allowManualSave;
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// Token: 0x04000108 RID: 264
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public
bool
allowRevive;
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// Token: 0x04000109 RID: 265
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public
bool
deleteGameOnDeath;
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}
EClass
Definition
EClass.cs:7
GameDifficulty
Definition
GameDifficulty.cs:6
Elin
GameDifficulty.cs
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