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AI_Sleep.cs
1
using
System;
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3
// Token: 0x020001E6 RID: 486
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public
class
AI_Sleep
:
AI_TargetThing
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{
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// Token: 0x170003A0 RID: 928
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// (get) Token: 0x06000E01 RID: 3585 RVA: 0x0006A8D4 File Offset: 0x00068AD4
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public
override
bool
GotoTarget
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{
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get
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{
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return
true
;
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}
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}
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// Token: 0x06000E02 RID: 3586 RVA: 0x0006A8D8 File Offset: 0x00068AD8
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public
override
void
OnProgressComplete()
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{
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if
(!this.owner.CanSleep())
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{
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Msg
.Say((
EClass
._zone.events.GetEvent<
ZoneEventQuest
>() !=
null
) ?
"badidea"
:
"notSleepy"
);
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return
;
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}
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this.owner.Sleep(base.target,
null
,
false
,
null
,
null
);
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}
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}
AI_Sleep
Definition
AI_Sleep.cs:5
AI_TargetThing
Definition
AI_TargetThing.cs:5
EClass
Definition
EClass.cs:7
Msg
Definition
Msg.cs:7
ZoneEventQuest
Definition
ZoneEventQuest.cs:7
Elin
AI_Sleep.cs
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