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ABILITY.cs
1
using
System;
2
3
// Token: 0x0200003E RID: 62
4
public
class
ABILITY
5
{
6
// Token: 0x04000120 RID: 288
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public
const
int
AI_TendAnimal
= 5043;
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// Token: 0x04000121 RID: 289
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public
const
int
ActNoItem
= 5037;
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// Token: 0x04000122 RID: 290
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public
const
int
ActThrow
= 5038;
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// Token: 0x04000123 RID: 291
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public
const
int
AI_Fish
= 5039;
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// Token: 0x04000124 RID: 292
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public
const
int
ActRanged
= 5040;
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// Token: 0x04000125 RID: 293
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public
const
int
AI_Read
= 5041;
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// Token: 0x04000126 RID: 294
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public
const
int
ActKick
= 5042;
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// Token: 0x04000127 RID: 295
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public
const
int
ActWait
= 5000;
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// Token: 0x04000128 RID: 296
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public
const
int
ActChat
= 5044;
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// Token: 0x04000129 RID: 297
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public
const
int
AI_Drink
= 5045;
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// Token: 0x0400012A RID: 298
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public
const
int
ActInstall = 5046;
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// Token: 0x0400012B RID: 299
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public
const
int
ActPick
= 5047;
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// Token: 0x0400012C RID: 300
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public
const
int
ActItem
= 5048;
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// Token: 0x0400012D RID: 301
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public
const
int
AI_OpenLock
= 5049;
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// Token: 0x0400012E RID: 302
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public
const
int
AI_Sleep
= 5050;
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// Token: 0x0400012F RID: 303
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public
const
int
ActZap
= 5051;
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// Token: 0x04000130 RID: 304
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public
const
int
ActBash
= 5052;
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// Token: 0x04000131 RID: 305
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public
const
int
TaskHarvest
= 5053;
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// Token: 0x04000132 RID: 306
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public
const
int
AI_Bladder
= 5054;
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// Token: 0x04000133 RID: 307
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public
const
int
ActRestrain
= 5055;
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// Token: 0x04000134 RID: 308
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public
const
int
AI_PlayMusic
= 6001;
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// Token: 0x04000135 RID: 309
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public
const
int
AI_Meditate
= 6003;
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// Token: 0x04000136 RID: 310
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public
const
int
AI_Steal
= 6011;
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// Token: 0x04000137 RID: 311
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public
const
int
ActQuickCraft
= 6012;
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// Token: 0x04000138 RID: 312
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public
const
int
AI_PassTime
= 6013;
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// Token: 0x04000139 RID: 313
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public
const
int
AI_SelfHarm
= 6015;
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// Token: 0x0400013A RID: 314
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public
const
int
ActRide
= 6018;
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// Token: 0x0400013B RID: 315
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public
const
int
ActParasite
= 6019;
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// Token: 0x0400013C RID: 316
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public
const
int
ActDreamBug
= 6020;
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// Token: 0x0400013D RID: 317
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public
const
int
ActPray
= 6050;
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// Token: 0x0400013E RID: 318
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public
const
int
TaskMoveInstalled
= 5036;
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// Token: 0x0400013F RID: 319
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public
const
int
TaskBuild
= 5035;
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// Token: 0x04000140 RID: 320
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public
const
int
GoalIdle
= 5034;
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// Token: 0x04000141 RID: 321
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public
const
int
ActCancelTask = 5033;
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// Token: 0x04000142 RID: 322
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public
const
int
Ranged = 5003;
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// Token: 0x04000143 RID: 323
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public
const
int
Sleep = 5004;
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// Token: 0x04000144 RID: 324
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public
const
int
Wait
= 5005;
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// Token: 0x04000145 RID: 325
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public
const
int
Shoot = 5006;
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// Token: 0x04000146 RID: 326
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public
const
int
Use = 5007;
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// Token: 0x04000147 RID: 327
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public
const
int
General = 5008;
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// Token: 0x04000148 RID: 328
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public
const
int
TaskMine
= 5009;
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// Token: 0x04000149 RID: 329
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public
const
int
TaskDig
= 5010;
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// Token: 0x0400014A RID: 330
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public
const
int
TaskCut
= 5011;
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// Token: 0x0400014B RID: 331
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public
const
int
AI_Goto
= 5012;
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// Token: 0x0400014C RID: 332
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public
const
int
ActAttack = 5013;
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// Token: 0x0400014D RID: 333
142
public
const
int
TaskPlow
= 5014;
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// Token: 0x0400014E RID: 334
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public
const
int
TaskAttack = 5015;
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// Token: 0x0400014F RID: 335
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public
const
int
TaskTame = 5016;
149
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// Token: 0x04000150 RID: 336
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public
const
int
ActEscape = 6400;
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// Token: 0x04000151 RID: 337
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public
const
int
TaskTalk = 5017;
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// Token: 0x04000152 RID: 338
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public
const
int
TaskReadBoard = 5019;
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// Token: 0x04000153 RID: 339
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public
const
int
TaskFarm = 5020;
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// Token: 0x04000154 RID: 340
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public
const
int
TaskTrain = 5021;
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// Token: 0x04000155 RID: 341
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public
const
int
TaskSleepOnBed = 5022;
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// Token: 0x04000156 RID: 342
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public
const
int
TaskGoOut = 5023;
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// Token: 0x04000157 RID: 343
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public
const
int
AI_Eat
= 5024;
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// Token: 0x04000158 RID: 344
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public
const
int
AI_Grab
= 5025;
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// Token: 0x04000159 RID: 345
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public
const
int
AI_Haul
= 5026;
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// Token: 0x0400015A RID: 346
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public
const
int
GoalSleep
= 5027;
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// Token: 0x0400015B RID: 347
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public
const
int
ActReleaseHeld = 5028;
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// Token: 0x0400015C RID: 348
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public
const
int
AI_Offer
= 5029;
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// Token: 0x0400015D RID: 349
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public
const
int
AI_ReleaseHeld
= 5030;
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// Token: 0x0400015E RID: 350
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public
const
int
AI_Deconstruct
= 5031;
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// Token: 0x0400015F RID: 351
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public
const
int
AI_Equip
= 5032;
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// Token: 0x04000160 RID: 352
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public
const
int
TaskPick = 5018;
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// Token: 0x04000161 RID: 353
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public
const
int
Melee = 5002;
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// Token: 0x04000162 RID: 354
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public
const
int
ActSuicide = 6410;
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// Token: 0x04000163 RID: 355
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public
const
int
ActRush
= 6450;
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// Token: 0x04000164 RID: 356
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public
const
int
ActLulwyTrick = 6902;
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// Token: 0x04000165 RID: 357
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public
const
int
ActKizuamiTrick = 6903;
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// Token: 0x04000166 RID: 358
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public
const
int
ActHeadpat = 6904;
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// Token: 0x04000167 RID: 359
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public
const
int
breathe_ = 7000;
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// Token: 0x04000168 RID: 360
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public
const
int
breathe_Fire = 50200;
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// Token: 0x04000169 RID: 361
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public
const
int
breathe_Cold = 50201;
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// Token: 0x0400016A RID: 362
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public
const
int
breathe_Lightning = 50202;
230
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// Token: 0x0400016B RID: 363
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public
const
int
breathe_Darkness = 50203;
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// Token: 0x0400016C RID: 364
235
public
const
int
ActDuplicate = 6420;
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// Token: 0x0400016D RID: 365
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public
const
int
breathe_Poison = 50205;
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// Token: 0x0400016E RID: 366
241
public
const
int
breathe_Nether = 50206;
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// Token: 0x0400016F RID: 367
244
public
const
int
breathe_Sound = 50207;
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// Token: 0x04000170 RID: 368
247
public
const
int
breathe_Nerve = 50208;
248
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// Token: 0x04000171 RID: 369
250
public
const
int
breathe_Holy = 50209;
251
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// Token: 0x04000172 RID: 370
253
public
const
int
breathe_Chaos = 50210;
254
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// Token: 0x04000173 RID: 371
256
public
const
int
breathe_Magic = 50211;
257
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// Token: 0x04000174 RID: 372
259
public
const
int
breathe_Ether = 50212;
260
261
// Token: 0x04000175 RID: 373
262
public
const
int
breathe_Acid = 50213;
263
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// Token: 0x04000176 RID: 374
265
public
const
int
breathe_Cut = 50214;
266
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// Token: 0x04000177 RID: 375
268
public
const
int
ActJureHeal = 6901;
269
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// Token: 0x04000178 RID: 376
271
public
const
int
ActManaAbsorb = 6900;
272
273
// Token: 0x04000179 RID: 377
274
public
const
int
breathe_Mind = 50204;
275
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// Token: 0x0400017A RID: 378
277
public
const
int
StTaunt = 6700;
278
279
// Token: 0x0400017B RID: 379
280
public
const
int
StManaCost = 6720;
281
282
// Token: 0x0400017C RID: 380
283
public
const
int
ActCrabBreathe = 6500;
284
285
// Token: 0x0400017D RID: 381
286
public
const
int
ActCurse = 6600;
287
288
// Token: 0x0400017E RID: 382
289
public
const
int
ActEntangle = 6601;
290
291
// Token: 0x0400017F RID: 383
292
public
const
int
ActDraw = 6602;
293
294
// Token: 0x04000180 RID: 384
295
public
const
int
ActWeaken = 6610;
296
297
// Token: 0x04000181 RID: 385
298
public
const
int
ActFear = 6611;
299
300
// Token: 0x04000182 RID: 386
301
public
const
int
ActGazeDim = 6620;
302
303
// Token: 0x04000183 RID: 387
304
public
const
int
ActGazeInsane = 6621;
305
306
// Token: 0x04000184 RID: 388
307
public
const
int
ActMelee
= 5001;
308
309
// Token: 0x04000185 RID: 389
310
public
const
int
ActDrainBlood = 6626;
311
312
// Token: 0x04000186 RID: 390
313
public
const
int
ActThrowPotion = 6661;
314
315
// Token: 0x04000187 RID: 391
316
public
const
int
ActGazeMutation = 6622;
317
318
// Token: 0x04000188 RID: 392
319
public
const
int
ActNeckHunt = 6650;
320
321
// Token: 0x04000189 RID: 393
322
public
const
int
ActStealMoney = 6642;
323
324
// Token: 0x0400018A RID: 394
325
public
const
int
ActDropMine = 6660;
326
327
// Token: 0x0400018B RID: 395
328
public
const
int
ActSteal = 6640;
329
330
// Token: 0x0400018C RID: 396
331
public
const
int
ActScream = 6631;
332
333
// Token: 0x0400018D RID: 397
334
public
const
int
ActInsult = 6630;
335
336
// Token: 0x0400018E RID: 398
337
public
const
int
ActStealFood = 6641;
338
339
// Token: 0x0400018F RID: 399
340
public
static
readonly
int
[] IDS =
new
int
[]
341
{
342
5043,
343
5037,
344
5038,
345
5039,
346
5040,
347
5041,
348
5042,
349
5000,
350
5044,
351
5045,
352
5046,
353
5047,
354
5048,
355
5049,
356
5050,
357
5051,
358
5052,
359
5053,
360
5054,
361
5055,
362
6001,
363
6003,
364
6011,
365
6012,
366
6013,
367
6015,
368
6018,
369
6019,
370
6020,
371
6050,
372
5036,
373
5035,
374
5034,
375
5033,
376
5003,
377
5004,
378
5005,
379
5006,
380
5007,
381
5008,
382
5009,
383
5010,
384
5011,
385
5012,
386
5013,
387
5014,
388
5015,
389
5016,
390
6400,
391
5017,
392
5019,
393
5020,
394
5021,
395
5022,
396
5023,
397
5024,
398
5025,
399
5026,
400
5027,
401
5028,
402
5029,
403
5030,
404
5031,
405
5032,
406
5018,
407
5002,
408
6410,
409
6450,
410
6902,
411
6903,
412
6904,
413
7000,
414
50200,
415
50201,
416
50202,
417
50203,
418
6420,
419
50205,
420
50206,
421
50207,
422
50208,
423
50209,
424
50210,
425
50211,
426
50212,
427
50213,
428
50214,
429
6901,
430
6900,
431
50204,
432
6700,
433
6720,
434
6500,
435
6600,
436
6601,
437
6602,
438
6610,
439
6611,
440
6620,
441
6621,
442
5001,
443
6626,
444
6661,
445
6622,
446
6650,
447
6642,
448
6660,
449
6640,
450
6631,
451
6630,
452
6641
453
};
454
}
ABILITY
Definition
ABILITY.cs:5
AI_Bladder
Definition
AI_Bladder.cs:7
AI_Deconstruct
Definition
AI_Deconstruct.cs:7
AI_Drink
Definition
AI_Drink.cs:6
AI_Eat
Definition
AI_Eat.cs:7
AI_Equip
Definition
AI_Equip.cs:6
AI_Fish
Definition
AI_Fish.cs:7
AI_Goto
Definition
AI_Goto.cs:7
AI_Grab
Definition
AI_Grab.2.cs:5
AI_Haul
Definition
AI_Haul.cs:6
AI_Meditate
Definition
AI_Meditate.cs:5
AI_Offer
Definition
AI_Offer.cs:7
AI_OpenLock
Definition
AI_OpenLock.cs:5
AI_PassTime
Definition
AI_PassTime.cs:6
AI_PlayMusic
Definition
AI_PlayMusic.cs:8
AI_Read
Definition
AI_Read.cs:6
AI_ReleaseHeld
Definition
AI_ReleaseHeld.cs:6
AI_SelfHarm
Definition
AI_SelfHarm.cs:5
AI_Sleep
Definition
AI_Sleep.cs:5
AI_Steal
Definition
AI_Steal.cs:7
AI_TendAnimal
Definition
AI_TendAnimal.cs:5
ActBash
Definition
ActBash.cs:5
ActChat
Definition
ActChat.cs:5
ActDreamBug
Definition
ActDreamBug.cs:5
ActItem
Definition
ActItem.cs:5
ActKick
Definition
ActKick.cs:5
ActMelee
Definition
ActMelee.cs:8
ActNoItem
Definition
ActNoItem.cs:5
ActParasite
Definition
ActParasite.cs:5
ActPick
Definition
ActPick.cs:5
ActPray
Definition
ActPray.cs:8
ActQuickCraft
Definition
ActQuickCraft.cs:5
ActRanged
Definition
ActRanged.cs:8
ActRestrain
Definition
ActRestrain.cs:5
ActRide
Definition
ActRide.cs:6
ActRush
Definition
ActRush.cs:5
ActThrow
Definition
ActThrow.cs:6
ActWait
Definition
ActWait.cs:5
ActZap
Definition
ActZap.cs:6
GoalIdle
Definition
GoalIdle.cs:6
GoalSleep
Definition
GoalSleep.cs:6
TaskBuild
Definition
TaskBuild.cs:8
TaskCut
Definition
TaskCut.cs:5
TaskDig
Definition
TaskDig.cs:5
TaskHarvest
Definition
TaskHarvest.cs:7
TaskMine
Definition
TaskMine.cs:5
TaskMoveInstalled
Definition
TaskMoveInstalled.cs:8
TaskPlow
Definition
TaskPlow.cs:6
Wait
Definition
Wait.cs:5
Elin
ABILITY.cs
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