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ABILITY.cs
1using System;
2
3// Token: 0x0200003E RID: 62
4public class ABILITY
5{
6 // Token: 0x04000120 RID: 288
7 public const int AI_TendAnimal = 5043;
8
9 // Token: 0x04000121 RID: 289
10 public const int ActNoItem = 5037;
11
12 // Token: 0x04000122 RID: 290
13 public const int ActThrow = 5038;
14
15 // Token: 0x04000123 RID: 291
16 public const int AI_Fish = 5039;
17
18 // Token: 0x04000124 RID: 292
19 public const int ActRanged = 5040;
20
21 // Token: 0x04000125 RID: 293
22 public const int AI_Read = 5041;
23
24 // Token: 0x04000126 RID: 294
25 public const int ActKick = 5042;
26
27 // Token: 0x04000127 RID: 295
28 public const int ActWait = 5000;
29
30 // Token: 0x04000128 RID: 296
31 public const int ActChat = 5044;
32
33 // Token: 0x04000129 RID: 297
34 public const int AI_Drink = 5045;
35
36 // Token: 0x0400012A RID: 298
37 public const int ActInstall = 5046;
38
39 // Token: 0x0400012B RID: 299
40 public const int ActPick = 5047;
41
42 // Token: 0x0400012C RID: 300
43 public const int ActItem = 5048;
44
45 // Token: 0x0400012D RID: 301
46 public const int AI_OpenLock = 5049;
47
48 // Token: 0x0400012E RID: 302
49 public const int AI_Sleep = 5050;
50
51 // Token: 0x0400012F RID: 303
52 public const int ActZap = 5051;
53
54 // Token: 0x04000130 RID: 304
55 public const int ActBash = 5052;
56
57 // Token: 0x04000131 RID: 305
58 public const int TaskHarvest = 5053;
59
60 // Token: 0x04000132 RID: 306
61 public const int AI_Bladder = 5054;
62
63 // Token: 0x04000133 RID: 307
64 public const int ActRestrain = 5055;
65
66 // Token: 0x04000134 RID: 308
67 public const int AI_PlayMusic = 6001;
68
69 // Token: 0x04000135 RID: 309
70 public const int AI_Meditate = 6003;
71
72 // Token: 0x04000136 RID: 310
73 public const int AI_Steal = 6011;
74
75 // Token: 0x04000137 RID: 311
76 public const int ActQuickCraft = 6012;
77
78 // Token: 0x04000138 RID: 312
79 public const int AI_PassTime = 6013;
80
81 // Token: 0x04000139 RID: 313
82 public const int AI_SelfHarm = 6015;
83
84 // Token: 0x0400013A RID: 314
85 public const int ActRide = 6018;
86
87 // Token: 0x0400013B RID: 315
88 public const int ActParasite = 6019;
89
90 // Token: 0x0400013C RID: 316
91 public const int ActDreamBug = 6020;
92
93 // Token: 0x0400013D RID: 317
94 public const int ActPray = 6050;
95
96 // Token: 0x0400013E RID: 318
97 public const int TaskMoveInstalled = 5036;
98
99 // Token: 0x0400013F RID: 319
100 public const int TaskBuild = 5035;
101
102 // Token: 0x04000140 RID: 320
103 public const int GoalIdle = 5034;
104
105 // Token: 0x04000141 RID: 321
106 public const int ActCancelTask = 5033;
107
108 // Token: 0x04000142 RID: 322
109 public const int Ranged = 5003;
110
111 // Token: 0x04000143 RID: 323
112 public const int Sleep = 5004;
113
114 // Token: 0x04000144 RID: 324
115 public const int Wait = 5005;
116
117 // Token: 0x04000145 RID: 325
118 public const int Shoot = 5006;
119
120 // Token: 0x04000146 RID: 326
121 public const int Use = 5007;
122
123 // Token: 0x04000147 RID: 327
124 public const int General = 5008;
125
126 // Token: 0x04000148 RID: 328
127 public const int TaskMine = 5009;
128
129 // Token: 0x04000149 RID: 329
130 public const int TaskDig = 5010;
131
132 // Token: 0x0400014A RID: 330
133 public const int TaskCut = 5011;
134
135 // Token: 0x0400014B RID: 331
136 public const int AI_Goto = 5012;
137
138 // Token: 0x0400014C RID: 332
139 public const int ActAttack = 5013;
140
141 // Token: 0x0400014D RID: 333
142 public const int TaskPlow = 5014;
143
144 // Token: 0x0400014E RID: 334
145 public const int TaskAttack = 5015;
146
147 // Token: 0x0400014F RID: 335
148 public const int TaskTame = 5016;
149
150 // Token: 0x04000150 RID: 336
151 public const int ActEscape = 6400;
152
153 // Token: 0x04000151 RID: 337
154 public const int TaskTalk = 5017;
155
156 // Token: 0x04000152 RID: 338
157 public const int TaskReadBoard = 5019;
158
159 // Token: 0x04000153 RID: 339
160 public const int TaskFarm = 5020;
161
162 // Token: 0x04000154 RID: 340
163 public const int TaskTrain = 5021;
164
165 // Token: 0x04000155 RID: 341
166 public const int TaskSleepOnBed = 5022;
167
168 // Token: 0x04000156 RID: 342
169 public const int TaskGoOut = 5023;
170
171 // Token: 0x04000157 RID: 343
172 public const int AI_Eat = 5024;
173
174 // Token: 0x04000158 RID: 344
175 public const int AI_Grab = 5025;
176
177 // Token: 0x04000159 RID: 345
178 public const int AI_Haul = 5026;
179
180 // Token: 0x0400015A RID: 346
181 public const int GoalSleep = 5027;
182
183 // Token: 0x0400015B RID: 347
184 public const int ActReleaseHeld = 5028;
185
186 // Token: 0x0400015C RID: 348
187 public const int AI_Offer = 5029;
188
189 // Token: 0x0400015D RID: 349
190 public const int AI_ReleaseHeld = 5030;
191
192 // Token: 0x0400015E RID: 350
193 public const int AI_Deconstruct = 5031;
194
195 // Token: 0x0400015F RID: 351
196 public const int AI_Equip = 5032;
197
198 // Token: 0x04000160 RID: 352
199 public const int TaskPick = 5018;
200
201 // Token: 0x04000161 RID: 353
202 public const int Melee = 5002;
203
204 // Token: 0x04000162 RID: 354
205 public const int ActSuicide = 6410;
206
207 // Token: 0x04000163 RID: 355
208 public const int ActRush = 6450;
209
210 // Token: 0x04000164 RID: 356
211 public const int ActLulwyTrick = 6902;
212
213 // Token: 0x04000165 RID: 357
214 public const int ActKizuamiTrick = 6903;
215
216 // Token: 0x04000166 RID: 358
217 public const int ActHeadpat = 6904;
218
219 // Token: 0x04000167 RID: 359
220 public const int breathe_ = 7000;
221
222 // Token: 0x04000168 RID: 360
223 public const int breathe_Fire = 50200;
224
225 // Token: 0x04000169 RID: 361
226 public const int breathe_Cold = 50201;
227
228 // Token: 0x0400016A RID: 362
229 public const int breathe_Lightning = 50202;
230
231 // Token: 0x0400016B RID: 363
232 public const int breathe_Darkness = 50203;
233
234 // Token: 0x0400016C RID: 364
235 public const int ActDuplicate = 6420;
236
237 // Token: 0x0400016D RID: 365
238 public const int breathe_Poison = 50205;
239
240 // Token: 0x0400016E RID: 366
241 public const int breathe_Nether = 50206;
242
243 // Token: 0x0400016F RID: 367
244 public const int breathe_Sound = 50207;
245
246 // Token: 0x04000170 RID: 368
247 public const int breathe_Nerve = 50208;
248
249 // Token: 0x04000171 RID: 369
250 public const int breathe_Holy = 50209;
251
252 // Token: 0x04000172 RID: 370
253 public const int breathe_Chaos = 50210;
254
255 // Token: 0x04000173 RID: 371
256 public const int breathe_Magic = 50211;
257
258 // Token: 0x04000174 RID: 372
259 public const int breathe_Ether = 50212;
260
261 // Token: 0x04000175 RID: 373
262 public const int breathe_Acid = 50213;
263
264 // Token: 0x04000176 RID: 374
265 public const int breathe_Cut = 50214;
266
267 // Token: 0x04000177 RID: 375
268 public const int ActJureHeal = 6901;
269
270 // Token: 0x04000178 RID: 376
271 public const int ActManaAbsorb = 6900;
272
273 // Token: 0x04000179 RID: 377
274 public const int breathe_Mind = 50204;
275
276 // Token: 0x0400017A RID: 378
277 public const int StTaunt = 6700;
278
279 // Token: 0x0400017B RID: 379
280 public const int StManaCost = 6720;
281
282 // Token: 0x0400017C RID: 380
283 public const int ActCrabBreathe = 6500;
284
285 // Token: 0x0400017D RID: 381
286 public const int ActCurse = 6600;
287
288 // Token: 0x0400017E RID: 382
289 public const int ActEntangle = 6601;
290
291 // Token: 0x0400017F RID: 383
292 public const int ActDraw = 6602;
293
294 // Token: 0x04000180 RID: 384
295 public const int ActWeaken = 6610;
296
297 // Token: 0x04000181 RID: 385
298 public const int ActFear = 6611;
299
300 // Token: 0x04000182 RID: 386
301 public const int ActGazeDim = 6620;
302
303 // Token: 0x04000183 RID: 387
304 public const int ActGazeInsane = 6621;
305
306 // Token: 0x04000184 RID: 388
307 public const int ActMelee = 5001;
308
309 // Token: 0x04000185 RID: 389
310 public const int ActDrainBlood = 6626;
311
312 // Token: 0x04000186 RID: 390
313 public const int ActThrowPotion = 6661;
314
315 // Token: 0x04000187 RID: 391
316 public const int ActGazeMutation = 6622;
317
318 // Token: 0x04000188 RID: 392
319 public const int ActNeckHunt = 6650;
320
321 // Token: 0x04000189 RID: 393
322 public const int ActStealMoney = 6642;
323
324 // Token: 0x0400018A RID: 394
325 public const int ActDropMine = 6660;
326
327 // Token: 0x0400018B RID: 395
328 public const int ActSteal = 6640;
329
330 // Token: 0x0400018C RID: 396
331 public const int ActScream = 6631;
332
333 // Token: 0x0400018D RID: 397
334 public const int ActInsult = 6630;
335
336 // Token: 0x0400018E RID: 398
337 public const int ActStealFood = 6641;
338
339 // Token: 0x0400018F RID: 399
340 public static readonly int[] IDS = new int[]
341 {
342 5043,
343 5037,
344 5038,
345 5039,
346 5040,
347 5041,
348 5042,
349 5000,
350 5044,
351 5045,
352 5046,
353 5047,
354 5048,
355 5049,
356 5050,
357 5051,
358 5052,
359 5053,
360 5054,
361 5055,
362 6001,
363 6003,
364 6011,
365 6012,
366 6013,
367 6015,
368 6018,
369 6019,
370 6020,
371 6050,
372 5036,
373 5035,
374 5034,
375 5033,
376 5003,
377 5004,
378 5005,
379 5006,
380 5007,
381 5008,
382 5009,
383 5010,
384 5011,
385 5012,
386 5013,
387 5014,
388 5015,
389 5016,
390 6400,
391 5017,
392 5019,
393 5020,
394 5021,
395 5022,
396 5023,
397 5024,
398 5025,
399 5026,
400 5027,
401 5028,
402 5029,
403 5030,
404 5031,
405 5032,
406 5018,
407 5002,
408 6410,
409 6450,
410 6902,
411 6903,
412 6904,
413 7000,
414 50200,
415 50201,
416 50202,
417 50203,
418 6420,
419 50205,
420 50206,
421 50207,
422 50208,
423 50209,
424 50210,
425 50211,
426 50212,
427 50213,
428 50214,
429 6901,
430 6900,
431 50204,
432 6700,
433 6720,
434 6500,
435 6600,
436 6601,
437 6602,
438 6610,
439 6611,
440 6620,
441 6621,
442 5001,
443 6626,
444 6661,
445 6622,
446 6650,
447 6642,
448 6660,
449 6640,
450 6631,
451 6630,
452 6641
453 };
454}
Definition Wait.cs:5