7 public override bool CanPerform()
9 return Act.TP.Distance(
Act.CC.pos) <= 1 && Act.TP.HasObj &&
Act.TP.sourceObj.tileType.IsBlockPass;
13 public override bool Perform()
15 Act.CC.Say(
"bash",
Act.CC,
Act.TP.sourceObj.GetName(),
null);
16 Act.CC.PlaySound(
"kick", 1f,
true);
18 Act.CC.renderer.PlayAnime(AnimeID.Attack,
Act.TP);
19 Act.TP.Animate(AnimeID.HitObj,
true);