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Elin Modding Docs Doc
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This is the complete list of members for Weather, including all inherited members.
| _currentCondition (defined in Weather) | Weather | |
| _map (defined in EClass) | EClass | static |
| _zone (defined in EClass) | EClass | static |
| AdvMode (defined in EClass) | EClass | static |
| Bigger(int a, int b) (defined in EClass) | EClass | static |
| Branch (defined in EClass) | EClass | static |
| BranchOrHomeBranch (defined in EClass) | EClass | static |
| Colors (defined in EClass) | EClass | static |
| Condition enum name (defined in Weather) | Weather | |
| core (defined in EClass) | EClass | static |
| CurrentCondition (defined in Weather) | Weather | |
| curve(int a, int start, int step, int rate=75) (defined in EClass) | EClass | static |
| debug (defined in EClass) | EClass | static |
| duration (defined in Weather) | Weather | |
| editorSources (defined in EClass) | EClass | static |
| forecasts (defined in Weather) | Weather | |
| game (defined in EClass) | EClass | static |
| gamedata (defined in EClass) | EClass | static |
| GetForecast(Date date, Weather.Condition current) (defined in Weather) | Weather | |
| GetName() (defined in Weather) | Weather | |
| GetName(Weather.Condition condition) (defined in Weather) | Weather | |
| GetTimeSinceLastRain() (defined in Weather) | Weather | |
| GetWeatherForecast() (defined in Weather) | Weather | |
| Home (defined in EClass) | EClass | static |
| IsBlossom (defined in Weather) | Weather | |
| IsEther (defined in Weather) | Weather | |
| IsFineOrCloudy (defined in Weather) | Weather | |
| IsHazard (defined in Weather) | Weather | |
| IsRaining (defined in Weather) | Weather | |
| IsSnowing (defined in Weather) | Weather | |
| lastRain (defined in Weather) | Weather | |
| OnChangeHour() (defined in Weather) | Weather | |
| pc (defined in EClass) | EClass | static |
| player (defined in EClass) | EClass | static |
| RefreshForecasts() (defined in Weather) | Weather | |
| RefreshWeather() (defined in Weather) | Weather | |
| rnd(int a) (defined in EClass) | EClass | static |
| rndf(float a) (defined in EClass) | EClass | static |
| rndHalf(int a) (defined in EClass) | EClass | static |
| rndSqrt(int a) (defined in EClass) | EClass | static |
| scene (defined in EClass) | EClass | static |
| screen (defined in EClass) | EClass | static |
| season (defined in Weather) | Weather | |
| SetCondition(Weather.Condition condition, int _duration=20, bool silent=false) (defined in Weather) | Weather | |
| SetConditionFromForecast(bool silent=false) (defined in Weather) | Weather | |
| SetRandomCondition() (defined in Weather) | Weather | |
| setting (defined in EClass) | EClass | static |
| Smaller(int a, int b) (defined in EClass) | EClass | static |
| Sound (defined in EClass) | EClass | static |
| sources (defined in EClass) | EClass | static |
| ui (defined in EClass) | EClass | static |
| Wait(float a, Card c) (defined in EClass) | EClass | static |
| Wait(float a, Point p) (defined in EClass) | EClass | static |
| Wilds (defined in EClass) | EClass | static |
| world (defined in EClass) | EClass | static |