Elin Modding Docs Doc
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This is the complete list of members for Weather, including all inherited members.
_currentCondition (defined in Weather) | Weather | |
_map (defined in EClass) | EClass | static |
_zone (defined in EClass) | EClass | static |
AdvMode (defined in EClass) | EClass | static |
Bigger(int a, int b) (defined in EClass) | EClass | static |
Branch (defined in EClass) | EClass | static |
BranchOrHomeBranch (defined in EClass) | EClass | static |
Colors (defined in EClass) | EClass | static |
Condition enum name (defined in Weather) | Weather | |
core (defined in EClass) | EClass | static |
CurrentCondition (defined in Weather) | Weather | |
curve(int a, int start, int step, int rate=75) (defined in EClass) | EClass | static |
debug (defined in EClass) | EClass | static |
duration (defined in Weather) | Weather | |
editorSources (defined in EClass) | EClass | static |
forecasts (defined in Weather) | Weather | |
game (defined in EClass) | EClass | static |
gamedata (defined in EClass) | EClass | static |
GetForecast(Date date, Weather.Condition current) (defined in Weather) | Weather | |
GetName() (defined in Weather) | Weather | |
GetName(Weather.Condition condition) (defined in Weather) | Weather | |
GetTimeSinceLastRain() (defined in Weather) | Weather | |
GetWeatherForecast() (defined in Weather) | Weather | |
Home (defined in EClass) | EClass | static |
IsBlossom (defined in Weather) | Weather | |
IsEther (defined in Weather) | Weather | |
IsFineOrCloudy (defined in Weather) | Weather | |
IsHazard (defined in Weather) | Weather | |
IsRaining (defined in Weather) | Weather | |
IsSnowing (defined in Weather) | Weather | |
lastRain (defined in Weather) | Weather | |
OnChangeHour() (defined in Weather) | Weather | |
pc (defined in EClass) | EClass | static |
player (defined in EClass) | EClass | static |
RefreshForecasts() (defined in Weather) | Weather | |
RefreshWeather() (defined in Weather) | Weather | |
rnd(int a) (defined in EClass) | EClass | static |
rndf(float a) (defined in EClass) | EClass | static |
rndHalf(int a) (defined in EClass) | EClass | static |
rndSqrt(int a) (defined in EClass) | EClass | static |
scene (defined in EClass) | EClass | static |
screen (defined in EClass) | EClass | static |
season (defined in Weather) | Weather | |
SetCondition(Weather.Condition condition, int _duration=20, bool silent=false) (defined in Weather) | Weather | |
SetConditionFromForecast(bool silent=false) (defined in Weather) | Weather | |
SetRandomCondition() (defined in Weather) | Weather | |
setting (defined in EClass) | EClass | static |
Smaller(int a, int b) (defined in EClass) | EClass | static |
Sound (defined in EClass) | EClass | static |
sources (defined in EClass) | EClass | static |
ui (defined in EClass) | EClass | static |
Wait(float a, Card c) (defined in EClass) | EClass | static |
Wait(float a, Point p) (defined in EClass) | EClass | static |
Wilds (defined in EClass) | EClass | static |
world (defined in EClass) | EClass | static |