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void | SetLaserState (bool enabledStatus) |
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delegate void | LaserHitTriggerHandler (RaycastHit2D hitInfo) |
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Definition at line 8 of file LineBasedLaser.cs.
◆ SetLaserState()
void TwoDLaserPack.LineBasedLaser.SetLaserState |
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bool | enabledStatus | ) |
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◆ collisionTriggerInterval
float TwoDLaserPack.LineBasedLaser.collisionTriggerInterval = 0.25f |
◆ hitSparkParticleSystem
ParticleSystem TwoDLaserPack.LineBasedLaser.hitSparkParticleSystem |
◆ ignoreCollisions
bool TwoDLaserPack.LineBasedLaser.ignoreCollisions |
◆ laserActive
bool TwoDLaserPack.LineBasedLaser.laserActive |
◆ laserArcMaxYDown
float TwoDLaserPack.LineBasedLaser.laserArcMaxYDown |
◆ laserArcMaxYUp
float TwoDLaserPack.LineBasedLaser.laserArcMaxYUp |
◆ laserArcSegments
int TwoDLaserPack.LineBasedLaser.laserArcSegments = 20 |
◆ laserLineRenderer
LineRenderer TwoDLaserPack.LineBasedLaser.laserLineRenderer |
◆ laserLineRendererArc
LineRenderer TwoDLaserPack.LineBasedLaser.laserLineRendererArc |
◆ laserRotationEnabled
bool TwoDLaserPack.LineBasedLaser.laserRotationEnabled |
◆ laserTexOffsetSpeed
float TwoDLaserPack.LineBasedLaser.laserTexOffsetSpeed = 1f |
◆ lerpLaserRotation
bool TwoDLaserPack.LineBasedLaser.lerpLaserRotation |
◆ mask
LayerMask TwoDLaserPack.LineBasedLaser.mask |
◆ maxLaserRaycastDistance
float TwoDLaserPack.LineBasedLaser.maxLaserRaycastDistance = 20f |
◆ sortLayer
string TwoDLaserPack.LineBasedLaser.sortLayer = "Default" |
◆ sortOrder
int TwoDLaserPack.LineBasedLaser.sortOrder |
◆ targetGo
GameObject TwoDLaserPack.LineBasedLaser.targetGo |
◆ turningRate
float TwoDLaserPack.LineBasedLaser.turningRate = 3f |
◆ useArc
bool TwoDLaserPack.LineBasedLaser.useArc |
◆ OnLaserHitTriggered
LineBasedLaser.LaserHitTriggerHandler TwoDLaserPack.LineBasedLaser.OnLaserHitTriggered |
The documentation for this class was generated from the following file: