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| void | SetLaserState (bool enabledStatus) |
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delegate void | LaserHitTriggerHandler (RaycastHit2D hitInfo) |
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Definition at line 8 of file LineBasedLaser.cs.
◆ SetLaserState()
| void TwoDLaserPack.LineBasedLaser.SetLaserState |
( |
bool | enabledStatus | ) |
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◆ collisionTriggerInterval
| float TwoDLaserPack.LineBasedLaser.collisionTriggerInterval = 0.25f |
◆ hitSparkParticleSystem
| ParticleSystem TwoDLaserPack.LineBasedLaser.hitSparkParticleSystem |
◆ ignoreCollisions
| bool TwoDLaserPack.LineBasedLaser.ignoreCollisions |
◆ laserActive
| bool TwoDLaserPack.LineBasedLaser.laserActive |
◆ laserArcMaxYDown
| float TwoDLaserPack.LineBasedLaser.laserArcMaxYDown |
◆ laserArcMaxYUp
| float TwoDLaserPack.LineBasedLaser.laserArcMaxYUp |
◆ laserArcSegments
| int TwoDLaserPack.LineBasedLaser.laserArcSegments = 20 |
◆ laserLineRenderer
| LineRenderer TwoDLaserPack.LineBasedLaser.laserLineRenderer |
◆ laserLineRendererArc
| LineRenderer TwoDLaserPack.LineBasedLaser.laserLineRendererArc |
◆ laserRotationEnabled
| bool TwoDLaserPack.LineBasedLaser.laserRotationEnabled |
◆ laserTexOffsetSpeed
| float TwoDLaserPack.LineBasedLaser.laserTexOffsetSpeed = 1f |
◆ lerpLaserRotation
| bool TwoDLaserPack.LineBasedLaser.lerpLaserRotation |
◆ mask
| LayerMask TwoDLaserPack.LineBasedLaser.mask |
◆ maxLaserRaycastDistance
| float TwoDLaserPack.LineBasedLaser.maxLaserRaycastDistance = 20f |
◆ sortLayer
| string TwoDLaserPack.LineBasedLaser.sortLayer = "Default" |
◆ sortOrder
| int TwoDLaserPack.LineBasedLaser.sortOrder |
◆ targetGo
| GameObject TwoDLaserPack.LineBasedLaser.targetGo |
◆ turningRate
| float TwoDLaserPack.LineBasedLaser.turningRate = 3f |
◆ useArc
| bool TwoDLaserPack.LineBasedLaser.useArc |
◆ OnLaserHitTriggered
| LineBasedLaser.LaserHitTriggerHandler TwoDLaserPack.LineBasedLaser.OnLaserHitTriggered |
The documentation for this class was generated from the following file: