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Elin Modding Docs Doc
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Public Member Functions | |
| void | Play (Vector3 to) |
| delegate void | LaserHitTriggerHandler (RaycastHit2D hitInfo) |
Public Attributes | |
| Material | mat |
| Vector3 | dest |
| Vector3 | fixTip |
| Vector3 | dest2 |
| Vector3 | fix |
| Vector3 | fix2 |
| float | arcNum |
| float | arcNum2 |
| DOTweenAnimation[] | anime |
| LineRenderer | laserLineRendererArc |
| int | laserArcSegments = 20 |
| RandomPositionMover | laserOscillationPositionerScript |
| bool | oscillateLaser |
| float | maxLaserLength = 20f |
| float | oscillationSpeed = 1f |
| GameObject | targetGo |
| ParticleSystem | hitSparkParticleSystem |
| float | laserArcMax |
| float | maxLaserRaycastDistance |
| bool | laserRotationEnabled |
| bool | lerpLaserRotation |
| float | turningRate = 3f |
| float | collisionTriggerInterval = 0.25f |
| LayerMask | mask |
| bool | useArc |
| float | oscillationThreshold = 0.2f |
| Transform | trail |
| GameObject | startGoPiece |
| GameObject | middleGoPiece |
| GameObject | endGoPiece |
Events | |
| SpriteBasedLaser.LaserHitTriggerHandler | OnLaserHitTriggered |
Definition at line 6 of file SpriteBasedLaser.cs.
| void SpriteBasedLaser.Play | ( | Vector3 | to | ) |
Definition at line 14 of file SpriteBasedLaser.cs.
| DOTweenAnimation [] SpriteBasedLaser.anime |
Definition at line 179 of file SpriteBasedLaser.cs.
| float SpriteBasedLaser.arcNum |
Definition at line 173 of file SpriteBasedLaser.cs.
| float SpriteBasedLaser.arcNum2 |
Definition at line 176 of file SpriteBasedLaser.cs.
| float SpriteBasedLaser.collisionTriggerInterval = 0.25f |
Definition at line 221 of file SpriteBasedLaser.cs.
| Vector3 SpriteBasedLaser.dest |
Definition at line 158 of file SpriteBasedLaser.cs.
| Vector3 SpriteBasedLaser.dest2 |
Definition at line 164 of file SpriteBasedLaser.cs.
| GameObject SpriteBasedLaser.endGoPiece |
Definition at line 254 of file SpriteBasedLaser.cs.
| Vector3 SpriteBasedLaser.fix |
Definition at line 167 of file SpriteBasedLaser.cs.
| Vector3 SpriteBasedLaser.fix2 |
Definition at line 170 of file SpriteBasedLaser.cs.
| Vector3 SpriteBasedLaser.fixTip |
Definition at line 161 of file SpriteBasedLaser.cs.
| ParticleSystem SpriteBasedLaser.hitSparkParticleSystem |
Definition at line 203 of file SpriteBasedLaser.cs.
| float SpriteBasedLaser.laserArcMax |
Definition at line 206 of file SpriteBasedLaser.cs.
| int SpriteBasedLaser.laserArcSegments = 20 |
Definition at line 185 of file SpriteBasedLaser.cs.
| LineRenderer SpriteBasedLaser.laserLineRendererArc |
Definition at line 182 of file SpriteBasedLaser.cs.
| RandomPositionMover SpriteBasedLaser.laserOscillationPositionerScript |
Definition at line 188 of file SpriteBasedLaser.cs.
| bool SpriteBasedLaser.laserRotationEnabled |
Definition at line 212 of file SpriteBasedLaser.cs.
| bool SpriteBasedLaser.lerpLaserRotation |
Definition at line 215 of file SpriteBasedLaser.cs.
| LayerMask SpriteBasedLaser.mask |
Definition at line 224 of file SpriteBasedLaser.cs.
| Material SpriteBasedLaser.mat |
Definition at line 155 of file SpriteBasedLaser.cs.
| float SpriteBasedLaser.maxLaserLength = 20f |
Definition at line 194 of file SpriteBasedLaser.cs.
| float SpriteBasedLaser.maxLaserRaycastDistance |
Definition at line 209 of file SpriteBasedLaser.cs.
| GameObject SpriteBasedLaser.middleGoPiece |
Definition at line 251 of file SpriteBasedLaser.cs.
| bool SpriteBasedLaser.oscillateLaser |
Definition at line 191 of file SpriteBasedLaser.cs.
| float SpriteBasedLaser.oscillationSpeed = 1f |
Definition at line 197 of file SpriteBasedLaser.cs.
| float SpriteBasedLaser.oscillationThreshold = 0.2f |
Definition at line 230 of file SpriteBasedLaser.cs.
| GameObject SpriteBasedLaser.startGoPiece |
Definition at line 248 of file SpriteBasedLaser.cs.
| GameObject SpriteBasedLaser.targetGo |
Definition at line 200 of file SpriteBasedLaser.cs.
| Transform SpriteBasedLaser.trail |
Definition at line 245 of file SpriteBasedLaser.cs.
| float SpriteBasedLaser.turningRate = 3f |
Definition at line 218 of file SpriteBasedLaser.cs.
| bool SpriteBasedLaser.useArc |
Definition at line 227 of file SpriteBasedLaser.cs.
| SpriteBasedLaser.LaserHitTriggerHandler SpriteBasedLaser.OnLaserHitTriggered |
Definition at line 11 of file SpriteBasedLaser.cs.