|
| int | tile [get, set] |
| |
| int | x [get, set] |
| |
| int | y [get, set] |
| |
| int | scaleX [get, set] |
| |
| int | scaleY [get, set] |
| |
| int | angle [get, set] |
| |
Definition at line 15 of file ShadowData.cs.
◆ Item()
◆ ToString()
| override string ShadowData.Item.ToString |
( |
| ) |
|
◆ Validate()
| void ShadowData.Item.Validate |
( |
| ) |
|
◆ name
| string ShadowData.Item.name |
◆ raw
| int [] ShadowData.Item.raw |
◆ angle
| int ShadowData.Item.angle |
|
getset |
◆ scaleX
| int ShadowData.Item.scaleX |
|
getset |
◆ scaleY
| int ShadowData.Item.scaleY |
|
getset |
◆ tile
The documentation for this class was generated from the following file: