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| void | SetPerson (Person p) |
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| void | SetChara (Chara c, PCCData pccData=null) |
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| void | SetPortrait (string id, Color colorOverlay=default(Color)) |
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| void | SetPortrait (bool isPortrait, Sprite spritePortrait, Sprite spriteOverlay=null, Color colorOverlay=default(Color), Sprite spriteFull=null) |
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| static ModItemList< Sprite > | modPortraitBGFs = new ModItemList<Sprite>(3) |
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| static ModItemList< Sprite > | modPortraitBGs = new ModItemList<Sprite>(3) |
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| static ModItemList< Sprite > | modPortraits = new ModItemList<Sprite>(3) |
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| static ModItemList< Sprite > | modOverlays = new ModItemList<Sprite>(3) |
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| static ModItemList< Sprite > | modFull = new ModItemList<Sprite>(3) |
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| static Dictionary< string, List< ModItem< Sprite > > > | dictList = new Dictionary<string, List<ModItem<Sprite>>>() |
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| static HashSet< string > | allIds = new HashSet<string>() |
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Definition at line 9 of file Portrait.cs.
◆ Exists()
| static bool Portrait.Exists |
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string | id | ) |
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◆ GetRandomPortrait() [1/2]
| static string Portrait.GetRandomPortrait |
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int | gender, |
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string | cat ) |
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◆ GetRandomPortrait() [2/2]
| static string Portrait.GetRandomPortrait |
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string | idDict | ) |
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◆ ListPlayerPortraits()
| static List< ModItem< Sprite > > Portrait.ListPlayerPortraits |
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int | gender, |
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bool | nullPortrait = false ) |
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◆ ListPortraits() [1/2]
| static List< ModItem< Sprite > > Portrait.ListPortraits |
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int | gender, |
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string | cat ) |
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◆ ListPortraits() [2/2]
| static List< ModItem< Sprite > > Portrait.ListPortraits |
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string | idDict | ) |
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◆ SetChara()
| void Portrait.SetChara |
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Chara | c, |
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PCCData | pccData = null ) |
◆ SetPerson()
| void Portrait.SetPerson |
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Person | p | ) |
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◆ SetPortrait() [1/2]
| void Portrait.SetPortrait |
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bool | isPortrait, |
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Sprite | spritePortrait, |
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Sprite | spriteOverlay = null, |
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Color | colorOverlay = default(Color), |
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Sprite | spriteFull = null ) |
◆ SetPortrait() [2/2]
| void Portrait.SetPortrait |
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string | id, |
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Color | colorOverlay = default(Color) ) |
◆ allIds
| HashSet<string> Portrait.allIds = new HashSet<string>() |
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◆ charaScale
| float Portrait.charaScale = 1f |
◆ dictList
| Dictionary<string, List<ModItem<Sprite> > > Portrait.dictList = new Dictionary<string, List<ModItem<Sprite>>>() |
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◆ enableFull
| bool Portrait.enableFull = true |
◆ fixSpritePos
| bool Portrait.fixSpritePos = true |
◆ hideIfNoPortrait
| bool Portrait.hideIfNoPortrait |
◆ imageChara
| Image Portrait.imageChara |
◆ imageFaith
| Image Portrait.imageFaith |
◆ imageFrame
| Image Portrait.imageFrame |
◆ imageFull
◆ modFull
| ModItemList<Sprite> Portrait.modFull = new ModItemList<Sprite>(3) |
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◆ modOverlays
| ModItemList<Sprite> Portrait.modOverlays = new ModItemList<Sprite>(3) |
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◆ modPortraitBGFs
| ModItemList<Sprite> Portrait.modPortraitBGFs = new ModItemList<Sprite>(3) |
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◆ modPortraitBGs
| ModItemList<Sprite> Portrait.modPortraitBGs = new ModItemList<Sprite>(3) |
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◆ modPortraits
| ModItemList<Sprite> Portrait.modPortraits = new ModItemList<Sprite>(3) |
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◆ overlay
◆ portrait
◆ showPortrait
| bool Portrait.showPortrait = true |
◆ spriteNoPortrait
| Sprite Portrait.spriteNoPortrait |
The documentation for this class was generated from the following file: