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Elin Modding Docs Doc
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This is the complete list of members for LogicalPoint, including all inherited members.
| _map (defined in EClass) | EClass | static |
| _screen (defined in Point) | Point | static |
| _zone (defined in EClass) | EClass | static |
| AdvMode (defined in EClass) | EClass | static |
| Animate(AnimeID id, bool animeBlock=false) (defined in Point) | Point | |
| ApplyAnime(RenderParam p) (defined in Point) | Point | |
| ApplyAnime(ref Vector3 p) (defined in Point) | Point | |
| area (defined in Point) | Point | |
| Bigger(int a, int b) (defined in EClass) | EClass | static |
| Branch (defined in EClass) | EClass | static |
| BranchOrHomeBranch (defined in EClass) | EClass | static |
| CallGuard(Chara criminal, Chara caller) (defined in Point) | Point | |
| cell (defined in Point) | Point | |
| Charas (defined in Point) | Point | |
| Clamp(bool useBounds=false) (defined in Point) | Point | |
| Colors (defined in EClass) | EClass | static |
| Copy() (defined in Point) | Point | |
| Copy< T >() (defined in Point) | Point | |
| core (defined in EClass) | EClass | static |
| curve(int a, int start, int step, int rate=75) (defined in EClass) | EClass | static |
| debug (defined in EClass) | EClass | static |
| detail (defined in Point) | Point | |
| Distance(Point p) (defined in Point) | Point | |
| Distance(int tx, int tz) (defined in Point) | Point | |
| editorSources (defined in EClass) | EClass | static |
| eloX (defined in Point) | Point | |
| eloY (defined in Point) | Point | |
| Equals(int _x, int _z) (defined in Point) | Point | |
| Equals(object obj) (defined in Point) | Point | |
| FindAttackTarget() (defined in Point) | Point | |
| FindThing< T >() (defined in Point) | Point | |
| FirstChara (defined in Point) | Point | |
| FirstThing (defined in Point) | Point | |
| FirstVisibleChara() (defined in Point) | Point | |
| fixedPos (defined in Point) | Point | static |
| ForeachMultiSize(int w, int h, Action< Point, bool > action) (defined in Point) | Point | |
| ForeachNearestPoint(Func< Point, bool > endFunc, bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false) (defined in Point) | Point | |
| ForeachNeighbor(Action< Point > action, bool diagonal=true) (defined in Point) | Point | |
| Front (defined in Point) | Point | |
| game (defined in EClass) | EClass | static |
| gamedata (defined in EClass) | EClass | static |
| GetAngle(Point to) (defined in Point) | Point | |
| GetAngle2(Point to) (defined in Point) | Point | |
| GetHashCode() (defined in Point) | Point | |
| GetInstalled< T >() (defined in Point) | Point | |
| GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false) (defined in Point) | Point | |
| GetPointTowards(Point dest) (defined in Point) | Point | |
| GetRandomNeighbor() (defined in Point) | Point | |
| GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100) (defined in Point) | Point | |
| GetRotation(Point to) (defined in Point) | Point | |
| GetShared(int x, int z) (defined in Point) | Point | static |
| growth (defined in Point) | Point | |
| HasArea (defined in Point) | Point | |
| HasBlock (defined in Point) | Point | |
| HasBlockRecipe (defined in Point) | Point | |
| HasBridge (defined in Point) | Point | |
| HasChara (defined in Point) | Point | |
| HasDecal (defined in Point) | Point | |
| HasDesignation (defined in Point) | Point | |
| HasDirt (defined in Point) | Point | |
| HasFence (defined in Point) | Point | |
| HasFloor (defined in Point) | Point | |
| HasMinableBlock (defined in Point) | Point | |
| HasMultipleChara (defined in Point) | Point | |
| HasNonHomeProperty(Thing exclude=null) (defined in Point) | Point | |
| HasNonWallBlock (defined in Point) | Point | |
| HasObj (defined in Point) | Point | |
| HasRail (defined in Point) | Point | |
| HasRamp (defined in Point) | Point | |
| HasRampOrLadder (defined in Point) | Point | |
| HasRoomOrArea(BaseArea a) (defined in Point) | Point | |
| HasTaskBuild (defined in Point) | Point | |
| HasThing (defined in Point) | Point | |
| HasWall (defined in Point) | Point | |
| HasWallOrFence (defined in Point) | Point | |
| Home (defined in EClass) | EClass | static |
| index (defined in LogicalPoint) | LogicalPoint | |
| Installed (defined in Point) | Point | |
| Invalid (defined in Point) | Point | static |
| IsBlockByHeight(Point p) (defined in Point) | Point | |
| IsBlocked (defined in Point) | Point | |
| IsFarmField (defined in Point) | Point | |
| IsHidden (defined in Point) | Point | |
| IsInBounds (defined in Point) | Point | |
| IsInBoundsPlus (defined in Point) | Point | |
| IsPublicSpace() (defined in Point) | Point | |
| IsSeen (defined in Point) | Point | |
| IsSky (defined in Point) | Point | |
| IsSync (defined in Point) | Point | |
| IsValid (defined in Point) | Point | |
| IsWater (defined in Point) | Point | |
| Kill() (defined in LogicalPoint) | LogicalPoint | virtual |
| LastThing (defined in Point) | Point | |
| life (defined in LogicalPoint) | LogicalPoint | |
| ListCards(bool includeMasked=false) (defined in Point) | Point | |
| ListCharas() (defined in Point) | Point | |
| ListCharasInNeighbor(Func< Chara, bool > func) (defined in Point) | Point | |
| ListCharasInRadius(Chara cc, int dist, Func< Chara, bool > func) (defined in Point) | Point | |
| ListInspectorTargets() (defined in Point) | Point | |
| ListThings< T >(bool onlyInstalled=true) (defined in Point) | Point | |
| ListVisibleCards() (defined in Point) | Point | |
| ListVisibleCharas() (defined in Point) | Point | |
| ListWitnesses(Chara criminal, int radius=4, WitnessType type=WitnessType.crime, Chara target=null) (defined in Point) | Point | |
| manager (defined in LogicalPoint) | LogicalPoint | |
| map (defined in Point) | Point | static |
| matBlock (defined in Point) | Point | |
| matBridge (defined in Point) | Point | |
| matFloor (defined in Point) | Point | |
| matRoofBlock (defined in Point) | Point | |
| ModFire(int value) (defined in Point) | Point | |
| open (defined in LogicalPoint) | LogicalPoint | |
| pc (defined in EClass) | EClass | static |
| PlayEffect(string id) (defined in Point) | Point | |
| player (defined in EClass) | EClass | static |
| PlaySound(string id, bool synced=true, float v=1f, bool spatial=true) (defined in Point) | Point | |
| Plow() (defined in Point) | Point | |
| Point() (defined in Point) | Point | |
| Point(Point p) (defined in Point) | Point | |
| Point(int _x, int _z) (defined in Point) | Point | |
| Point(int _index) (defined in Point) | Point | |
| Position(int height) (defined in Point) | Point | |
| Position() (defined in Point) | Point | |
| PositionAuto() (defined in Point) | Point | |
| PositionCenter() (defined in Point) | Point | |
| PositionTopdown() (defined in Point) | Point | |
| PositionTopdownTreasure() (defined in Point) | Point | |
| RefreshNeighborTiles() (defined in Point) | Point | |
| RefreshTile() (defined in Point) | Point | |
| rnd(int a) (defined in EClass) | EClass | static |
| rndf(float a) (defined in EClass) | EClass | static |
| rndHalf(int a) (defined in EClass) | EClass | static |
| rndSqrt(int a) (defined in EClass) | EClass | static |
| scene (defined in EClass) | EClass | static |
| screen (defined in EClass) | EClass | static |
| Set(Point p) (defined in LogicalPoint) | LogicalPoint | |
| Set(int _x, int _z) (defined in Point) | Point | |
| Set(int index) (defined in Point) | Point | |
| Set(Vector3 v) (defined in Point) | Point | |
| SetBlock(int idMat=0, int idBlock=0) (defined in Point) | Point | |
| SetFloor(int idMat=0, int idFloor=0) (defined in Point) | Point | |
| SetObj(int id=0, int value=1, int dir=0) (defined in Point) | Point | |
| setting (defined in EClass) | EClass | static |
| shared (defined in Point) | Point | static |
| shared2 (defined in Point) | Point | static |
| shared3 (defined in Point) | Point | static |
| Smaller(int a, int b) (defined in EClass) | EClass | static |
| Sound (defined in EClass) | EClass | static |
| sourceBlock (defined in Point) | Point | |
| sourceBridge (defined in Point) | Point | |
| sourceFloor (defined in Point) | Point | |
| sourceObj (defined in Point) | Point | |
| sourceRoofBlock (defined in Point) | Point | |
| sources (defined in EClass) | EClass | static |
| Surrounds (defined in Point) | Point | static |
| TalkWitnesses(Chara criminal, string idTalk, int radius=4, WitnessType type=WitnessType.everyone, Func< Chara, bool > talkIf=null, int chance=3) (defined in Point) | Point | |
| Things (defined in Point) | Point | |
| ToRegionPos() (defined in Point) | Point | |
| ToString() (defined in Point) | Point | |
| TryWitnessCrime(Chara criminal, Chara target=null, int radius=4, Func< Chara, bool > funcWitness=null) (defined in Point) | Point | |
| ui (defined in EClass) | EClass | static |
| Update() (defined in LogicalPoint) | LogicalPoint | virtual |
| Wait(float a, Card c) (defined in EClass) | EClass | static |
| Wait(float a, Point p) (defined in EClass) | EClass | static |
| Wilds (defined in EClass) | EClass | static |
| Within(int _x, int _z, int _w, int _h) (defined in Point) | Point | |
| world (defined in EClass) | EClass | static |
| x (defined in Point) | Point | |
| z (defined in Point) | Point | |
| Zero (defined in Point) | Point | static |