Elin Modding Docs Doc
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Classes | |
class | Pool |
Public Member Functions | |
GameObject | SpawnFromPool (string tag, Vector3 position) |
void | LateUpdate () |
Public Attributes | |
float | poolReturnTimer = 1.5f |
float | explosionMinVolume = 0.3f |
float | explosionMaxVolume = 0.7f |
float | explosionPitchMin = 0.75f |
float | explosionPitchMax = 1.25f |
float | shootMinVolume = 0.05f |
float | shootMaxVolume = 0.1f |
float | shootPitchMin = 0.75f |
float | shootPitchMax = 1.25f |
AudioClip[] | audioExplosion |
AudioClip[] | audioShot |
List< HS_ParticleEndSound.Pool > | pools |
Dictionary< string, Queue< GameObject > > | poolDictionary |
Static Public Attributes | |
static HS_ParticleEndSound | SharedInstance |
Definition at line 7 of file HS_ParticleEndSound.cs.
void HS_ParticleEndSound.LateUpdate | ( | ) |
Definition at line 60 of file HS_ParticleEndSound.cs.
GameObject HS_ParticleEndSound.SpawnFromPool | ( | string | tag, |
Vector3 | position ) |
Definition at line 44 of file HS_ParticleEndSound.cs.
AudioClip [] HS_ParticleEndSound.audioExplosion |
Definition at line 121 of file HS_ParticleEndSound.cs.
AudioClip [] HS_ParticleEndSound.audioShot |
Definition at line 124 of file HS_ParticleEndSound.cs.
float HS_ParticleEndSound.explosionMaxVolume = 0.7f |
Definition at line 100 of file HS_ParticleEndSound.cs.
float HS_ParticleEndSound.explosionMinVolume = 0.3f |
Definition at line 97 of file HS_ParticleEndSound.cs.
float HS_ParticleEndSound.explosionPitchMax = 1.25f |
Definition at line 106 of file HS_ParticleEndSound.cs.
float HS_ParticleEndSound.explosionPitchMin = 0.75f |
Definition at line 103 of file HS_ParticleEndSound.cs.
Dictionary<string, Queue<GameObject> > HS_ParticleEndSound.poolDictionary |
Definition at line 133 of file HS_ParticleEndSound.cs.
float HS_ParticleEndSound.poolReturnTimer = 1.5f |
Definition at line 94 of file HS_ParticleEndSound.cs.
List<HS_ParticleEndSound.Pool> HS_ParticleEndSound.pools |
Definition at line 130 of file HS_ParticleEndSound.cs.
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static |
Definition at line 127 of file HS_ParticleEndSound.cs.
float HS_ParticleEndSound.shootMaxVolume = 0.1f |
Definition at line 112 of file HS_ParticleEndSound.cs.
float HS_ParticleEndSound.shootMinVolume = 0.05f |
Definition at line 109 of file HS_ParticleEndSound.cs.
float HS_ParticleEndSound.shootPitchMax = 1.25f |
Definition at line 118 of file HS_ParticleEndSound.cs.
float HS_ParticleEndSound.shootPitchMin = 0.75f |
Definition at line 115 of file HS_ParticleEndSound.cs.